<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.arcadeotaku.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kazuo</id>
	<title>Arcade Otaku Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.arcadeotaku.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kazuo"/>
	<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/w/Special:Contributions/Kazuo"/>
	<updated>2026-05-09T23:21:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=SNK_Neo_Candy_25&amp;diff=17084</id>
		<title>SNK Neo Candy 25</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=SNK_Neo_Candy_25&amp;diff=17084"/>
		<updated>2025-10-22T07:41:26Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: updated with PSU capacitor map, updated information on topper, corrected that this is wired for JAMMA and not MVS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = Neo Candy 25&lt;br /&gt;
|kana = ネオキャンディー２５&lt;br /&gt;
|romaji = NEOKYANDII25&lt;br /&gt;
|aka = &lt;br /&gt;
|image = Candy25.jpg&lt;br /&gt;
|type = Sitdown&lt;br /&gt;
|year = 199x&lt;br /&gt;
|depth = 890&lt;br /&gt;
|width = 600&lt;br /&gt;
|height = 1200&lt;br /&gt;
|wiring = JAMMA&lt;br /&gt;
|monitor_size = 25 &lt;br /&gt;
|monitor_sync = 15/24&lt;br /&gt;
|monitor_lcdres = &lt;br /&gt;
|monitor_model = &lt;br /&gt;
|rotatable = Yes&lt;br /&gt;
|rotate_mech = No&lt;br /&gt;
|weight = &lt;br /&gt;
|power_supply = &lt;br /&gt;
|power = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Basically a [[SNK Neo 25|Neo 25]] with different artwork, wired for JAMMA, and a different topper (to account for the JAMMA wiring - no multi-slot support). &lt;br /&gt;
&lt;br /&gt;
The topper is shared with [[SNK Neo Candy 29|Neo Candy 29]]. The topper is meant to house a single marquee. However, if you remove the acrylic glass and the metal plate, behind you will find the four cutouts for NeoGeo mini marquees just like in the Neo 25 / 29.&lt;br /&gt;
&lt;br /&gt;
==Control panel 1P / 2P connector pinout==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Up (brown) || Down (red) || Left (orange) || Right (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| A (green) || B (blue) || C (purple) || D (grey)&lt;br /&gt;
|-&lt;br /&gt;
| NC || NC || GND (black) || Earth GND (green)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power Supply Capacitor Map / List==&lt;br /&gt;
[[File:S8xa500.jpg|thumb|left|Omron S8XA-500]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Capacitor     Diameter  Qty  Location&lt;br /&gt;
&lt;br /&gt;
1uF 50V       4mm       1    C54&lt;br /&gt;
82uF 25V      6mm       1    C62&lt;br /&gt;
220uF 10V     6mm       1    C72&lt;br /&gt;
330uF 200V    25mm      1    C4&lt;br /&gt;
560uF 35V     13mm      1    C61&lt;br /&gt;
680uF 16V     10mm      1    C71&lt;br /&gt;
1200uF 10V    10mm      1    C53&lt;br /&gt;
2200uF 10V    13mm      2    C51, C52&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Credit to nem for the capacitor map!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SNK]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:S8xa500.jpg&amp;diff=17083</id>
		<title>File:S8xa500.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:S8xa500.jpg&amp;diff=17083"/>
		<updated>2025-10-22T07:38:22Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Omron S8XA-500 Power Supply PCB used in Neo Candy 25, et al.&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sigma_AV5000&amp;diff=16993</id>
		<title>Sigma AV5000</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sigma_AV5000&amp;diff=16993"/>
		<updated>2025-08-16T00:58:49Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: formatting, ugh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox supergun&lt;br /&gt;
|name = Sigma AV5000&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|aka = &lt;br /&gt;
|image = Sigma AV5000 Black.jpg&lt;br /&gt;
|year = &lt;br /&gt;
|depth =&lt;br /&gt;
|width =&lt;br /&gt;
|height =&lt;br /&gt;
|weight = &lt;br /&gt;
|wiring = [[JAMMA]]&lt;br /&gt;
|vidoutput = &lt;br /&gt;
|controller = External&lt;br /&gt;
|controllerlayout = &lt;br /&gt;
|sticks = &lt;br /&gt;
|buttons = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
Uses the &amp;quot;deep&amp;quot; DB-15 female connectors which were common/standard in the Japanese market. &amp;quot;Standard&amp;quot; metal DB-15 cables will not fit because they are too shallow; you can purchase replacement Neo Geo controller cables and then customize to your needs by adding the appropriate connector.&lt;br /&gt;
&lt;br /&gt;
Mega Drive 1/Neo Geo composite A/V cables work without modification. S-Video and RGB pinouts are different, and are &#039;&#039;not&#039;&#039; compatible; check the linked pinout page below to confirm your cable is suitable for use with this device.&lt;br /&gt;
&lt;br /&gt;
== Replacement Parts ==&lt;br /&gt;
* 44-pin female receptacle: Hirose CR7E-44DB-3.96DS (discontinued 11/2025)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Sigma AV5000 Black.jpg|thumb|left|alt=Sigma AV5000 - Black &amp;amp; Gold|Sigma AV5000 - Black &amp;amp; Gold]]&lt;br /&gt;
[[File:SG Sigma AV5000 Silver.jpg|thumb|left|alt=Sigma AV5000 - Silver &amp;amp; Black|Sigma AV5000 - Silver &amp;amp; Black]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://web.archive.org/web/20101017042857/http://www37.atwiki.jp/pm-service/pages/14.html Sigma SuperGun Pinouts &amp;amp; Miscellaneous Information (archived from the original)]&lt;br /&gt;
* [[Sigma Supergun Pinouts]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sigma_AV5000&amp;diff=16992</id>
		<title>Sigma AV5000</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sigma_AV5000&amp;diff=16992"/>
		<updated>2025-08-16T00:57:53Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox supergun&lt;br /&gt;
|name = Sigma AV5000&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|aka = &lt;br /&gt;
|image = Sigma AV5000 Black.jpg&lt;br /&gt;
|year = &lt;br /&gt;
|depth =&lt;br /&gt;
|width =&lt;br /&gt;
|height =&lt;br /&gt;
|weight = &lt;br /&gt;
|wiring = [[JAMMA]]&lt;br /&gt;
|vidoutput = &lt;br /&gt;
|controller = External&lt;br /&gt;
|controllerlayout = &lt;br /&gt;
|sticks = &lt;br /&gt;
|buttons = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
Uses the &amp;quot;deep&amp;quot; DB-15 female connectors which were common/standard in the Japanese market. &amp;quot;Standard&amp;quot; metal DB-15 cables will not fit because they are too shallow; you can purchase replacement Neo Geo controller cables and then customize to your needs by adding the appropriate connector.&lt;br /&gt;
&lt;br /&gt;
Mega Drive 1/Neo Geo composite A/V cables work without modification. S-Video and RGB pinouts are different, and are &#039;&#039;not&#039;&#039; compatible; check the linked pinout page below to confirm your cable is suitable for use with this device.&lt;br /&gt;
&lt;br /&gt;
== Replacement Parts ==&lt;br /&gt;
* 44-pin female receptacle: Hirose CR7E-44DB-3.96DS (discontinued 11/2025)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Sigma AV5000 Black.jpg|thumb|left|alt=Sigma AV5000 - Black &amp;amp; Gold|Sigma AV5000 - Black &amp;amp; Gold]]&lt;br /&gt;
[[File:SG Sigma AV5000 Silver.jpg|thumb|left|alt=Sigma AV5000 - Silver &amp;amp; Black|Sigma AV5000 - Silver &amp;amp; Black]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://web.archive.org/web/20101017042857/http://www37.atwiki.jp/pm-service/pages/14.html Sigma SuperGun Pinouts &amp;amp; Miscellaneous Information (archived from the original)]&lt;br /&gt;
[[Sigma Supergun Pinouts]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sigma_AV5000&amp;diff=16991</id>
		<title>Sigma AV5000</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sigma_AV5000&amp;diff=16991"/>
		<updated>2025-08-16T00:55:51Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: fixed formatting errors, added more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox supergun&lt;br /&gt;
|name = Sigma AV5000&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|aka = &lt;br /&gt;
|image = Sigma AV5000 Black.jpg&lt;br /&gt;
|year = &lt;br /&gt;
|depth =&lt;br /&gt;
|width =&lt;br /&gt;
|height =&lt;br /&gt;
|weight = &lt;br /&gt;
|wiring = [[JAMMA]]&lt;br /&gt;
|vidoutput = &lt;br /&gt;
|controller = External&lt;br /&gt;
|controllerlayout = &lt;br /&gt;
|sticks = &lt;br /&gt;
|buttons = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Info ==&lt;br /&gt;
Uses the &amp;quot;deep&amp;quot; DB-15 female connectors which were common/standard in the Japanese market. &amp;quot;Standard&amp;quot; metal DB-15 cables will not fit because they are too shallow; you can purchase replacement Neo Geo controller cables and then customize to your needs by adding the appropriate connector.&lt;br /&gt;
&lt;br /&gt;
Mega Drive 1/Neo Geo composite A/V cables work without modification. S-Video and RGB pinouts are different, and are &#039;&#039;not&#039;&#039; compatible; check the linked pinout page below to confirm your cable is suitable for use with this device.&lt;br /&gt;
&lt;br /&gt;
== Replacement Parts ==&lt;br /&gt;
* 44-pin female receptacle: Hirose CR7E-44DB-3.96DS (discontinued 11/2025)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Sigma AV5000 Black.jpg|thumb|left|alt=Sigma AV5000 - Black &amp;amp; Gold|Sigma AV5000 - Black &amp;amp; Gold]]&lt;br /&gt;
[[File:SG Sigma AV5000 Silver.jpg|thumb|left|alt=Sigma AV5000 - Silver &amp;amp; Black|Sigma AV5000 - Silver &amp;amp; Black]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://web.archive.org/web/20101017042857/http://www37.atwiki.jp/pm-service/pages/14.html Sigma SuperGun Pinouts (archived from the original)]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=CPS3&amp;diff=15272</id>
		<title>CPS3</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=CPS3&amp;diff=15272"/>
		<updated>2023-06-17T06:03:46Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: updated crap image formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game hardware&lt;br /&gt;
|name = CPS3&lt;br /&gt;
|kanji = &lt;br /&gt;
|kana = CPシステムIII&lt;br /&gt;
|romaji = shīpī shisutemu surī&lt;br /&gt;
|image = CPS3Logo.png&lt;br /&gt;
|image2 = CPS-3.png&lt;br /&gt;
|caption= &lt;br /&gt;
|manufacturer = Capcom&lt;br /&gt;
|year = 1996&lt;br /&gt;
|media = CD-ROM&lt;br /&gt;
|cpu = SH-2 at 25 MHz&lt;br /&gt;
|gpu = &lt;br /&gt;
|sound = &lt;br /&gt;
|resolution = 15k&lt;br /&gt;
|standard = [[JAMMA]]+&lt;br /&gt;
|predecessor = [[CPS2]]&lt;br /&gt;
|successor = [[Sony ZN-2]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;CP System III&#039;&#039;&#039; (CPシステムIII shīpī shisutemu surī?) or &#039;&#039;&#039;CPS3&#039;&#039;&#039; is an arcade system board that was first used by [[Capcom]] in 1996 with the arcade game [[Red Earth]]. It was the second successor to the CP System arcade hardware, following the [[CP System II]]. It consists of one PCB with flash-SIMMs and a CD-ROM drive, with the games using a special cartridge and a CD. It is a [[JAMMA]] system with a [[JAMMA]]+ harness and stereo RCA connectors for use with an external amplifier. &lt;br /&gt;
&lt;br /&gt;
CPS3 games come on CD whose contents are slightly modified and copied to the flash-SIMMS placed on the board. The process of installing a game to the board takes between 25 and 45 minutes. &lt;br /&gt;
&lt;br /&gt;
The cartridge is an essential part of the setup, since it contains a CPU and also the decryption keys for the game. It it usually setup with a black metal bar that keeps the cartridge in place.&lt;br /&gt;
&lt;br /&gt;
There is also a metal cover for the CPS3 motherboard, but it seems only the earliest games were packed with that setup.&lt;br /&gt;
&lt;br /&gt;
Very recently (September 2012), there has been significant progress towards restoring suicided CPS3 boards. Please see [http://forum.arcadeotaku.com/viewtopic.php?f=26&amp;amp;t=21688&amp;amp;start=60#p283371 this thread] for more information.&lt;br /&gt;
&lt;br /&gt;
== SIMM requirements ==&lt;br /&gt;
&lt;br /&gt;
There are three kinds of flash-SIMMS for CPS3: 32MBit, 64MBit and 128MBit. The 32MBit one has two surface mount chips on it, the 64MBit one has 4 and the 128MBit one has 8. Sometimes the SIMMS have stickers with names such as PRG (64MBit), SND (32MBit) and  CHR (128MBit), though it is best to identify them by the number of chips on the SIMM.&lt;br /&gt;
&lt;br /&gt;
[[File:CPS-3-simms.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Each game has different storage requirements, so a board suited for one game might need more memory to run other game. However if the board is set for the larger games, it will run without using the extra memory without problems.&lt;br /&gt;
&lt;br /&gt;
The board has 7 slots and they are numbered as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:CPS-3-slots.png|700px]]&lt;br /&gt;
&lt;br /&gt;
SIMM requirements taken from MAME CPS3 driver and tested on real HW:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=col | Game&lt;br /&gt;
! scope=col | Slot 1&lt;br /&gt;
! scope=col | Slot 2&lt;br /&gt;
! scope=col | Slot 3&lt;br /&gt;
! scope=col | Slot 4&lt;br /&gt;
! scope=col | Slot 5&lt;br /&gt;
! scope=col | Slot 6&lt;br /&gt;
! scope=col | Slot 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Warzard / Red Earth]]&lt;br /&gt;
| 64MBit&lt;br /&gt;
|&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 32MBit or 128MBit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Street Fighter III: New Generation]]&lt;br /&gt;
| 64MBit&lt;br /&gt;
|&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 32MBit or 128MBit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[JoJo&#039;s Venture]]&lt;br /&gt;
| 64MBit&lt;br /&gt;
| 64MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 32MBit or 128MBit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[JoJo&#039;s Bizarre Adventure]]&lt;br /&gt;
| 64MBit&lt;br /&gt;
| 64MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Street Fighter III: 2nd Impact Giant Attack]]&lt;br /&gt;
| 64MBit&lt;br /&gt;
| 64MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Street Fighter III: 3rd Strike Fight for the Future]]&lt;br /&gt;
| 64MBit&lt;br /&gt;
| 64MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
| 128MBit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SCSI CD-ROM jumper configuration ==&lt;br /&gt;
&lt;br /&gt;
CPS3 uses Panasonic CR-504/CR-505 CD-ROM drives with the following configuration:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; &amp;quot;&lt;br /&gt;
!Setting&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|SCSI ID: &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Parity: &lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Terminator: &lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Power: &lt;br /&gt;
|On&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Confirmed by an AO member to work on  Toshiba XM-3701B and NEC CD-3010A&lt;br /&gt;
&lt;br /&gt;
== Widescreen mode ==&lt;br /&gt;
Street Fighter III: 2nd Impact has a Widescreen mode (first option on the game settings menu). It works on a 16:9 arcade monitor.&lt;br /&gt;
&lt;br /&gt;
== Harness ==&lt;br /&gt;
The [[JAMMA]]+ harness found in CPS-3 is 32 pins in two rows. It is most commonly used as a [[Kick Harness]], extending the JAMMA 3 buttons per player to 6 buttons, and is used by all the games in this platform. The pinout can be found in the [[Kick Harness]] article.&lt;br /&gt;
The volume up and down buttons in the harness have the same effect as the ones in the board.&lt;br /&gt;
The harness is compatible with the [[Sega Naomi]] I/O board by Capcom and [[CPS2]] games.&lt;br /&gt;
&lt;br /&gt;
== Suicide ==&lt;br /&gt;
&lt;br /&gt;
The game specific cartridge has a CPU and the decryption keys held in a custom ASIC. If the battery dies or the CPU detects tampering, the keys are erased. The tampering includes variations in voltage, static electricity, pulling the cart out while the game is running or even touching the bottom part of the board while turned on. There are even rumors that connecting the kick harness while running might cause this as well, but this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
The battery can be changed to prevent it from committing suicide, and this should be done once every 5 years or whichever is the expected life of the battery used. Please check the external links page for information on how to change the battery.&lt;br /&gt;
&lt;br /&gt;
Nothing can be done by the community regarding suicide cartridges. Capcom of Japan is rumored to still service them through local retailers, [http://www.capcom-unity.com/tech_support/go/thread/view/7301/5099405/CPS3_Dead_Street_Fighter_3_3rd_Strike_Board but this is unconfirmed ].&lt;br /&gt;
&lt;br /&gt;
== Replacement Parts ==&lt;br /&gt;
SIMM slot connector: TE/AMP 5822021-4&amp;lt;br&amp;gt;&lt;br /&gt;
Cartridge slot connector: TE/AMP 145154-4 (this is just a PCI slot)&amp;lt;br&amp;gt;&lt;br /&gt;
Volume Potentiometer: ALPS/ALPINE RK09K12C0A19&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
== Noise in stereo out ==&lt;br /&gt;
&lt;br /&gt;
Sometimes a hum is present when using the RCA stereo out, in case of a SuperGUN a ground loop isolator solves the problem. When using a QSound amplifier, a 18v transformer is needed since Capcom cabinets fed them with only 12volts.&lt;br /&gt;
&lt;br /&gt;
== CPS3 Board Models ==&lt;br /&gt;
So far we&#039;ve documented three revisions of the CPS3 board by Capcom. The main difference between them is the section of the board that is covered by a white plastic case, which is closed by the same kind of screw CPS-III security carts use. Here are pictures of each type of motherboard and a close up of the section that differs. Note that a model 1 has yet to be documented.&lt;br /&gt;
&lt;br /&gt;
=== 95682A-2 ===&lt;br /&gt;
&lt;br /&gt;
So far this kind of motherboard has been found on its own and inside the metal casing issued by Capcom to protect the boards on early models. It is unknown is a 95682A-1 revision exists and was released to the public. &lt;br /&gt;
&lt;br /&gt;
[[File:95682A-2_2D032114.jpg|600px|center|95682A-2]]&lt;br /&gt;
&lt;br /&gt;
The only section that differs is under the plastic cover as mentioned earlier, here is a close up of that area.&lt;br /&gt;
&lt;br /&gt;
[[File:Close-95682A-2_2D009906.jpg|600px|center|95682A-2 Close up]]&lt;br /&gt;
&lt;br /&gt;
As it can be appreciated, it has been equipped to hold a 256K SRAM 70LLSOP and a battery, but they were deployed without them. Around the plastic cover there are some differences as well, mainly CN2, CN3 and CN4 which have no pins. CN1 is the kick harness, CN2 is 4 pin, CN3 is 8 pin and CN4 is 10 pin. This could be used for in game input or service purposes, but were removed in later revisions.&lt;br /&gt;
&lt;br /&gt;
Also several points were removed from the layout, probably jumpers labeled EXC7 to EXC18, three pins each.&lt;br /&gt;
&lt;br /&gt;
=== 95682A-3 ===&lt;br /&gt;
&lt;br /&gt;
[[File:95682A-3_2D047898.jpg|600px|center|95682A-3]]&lt;br /&gt;
&lt;br /&gt;
Of all the components and PCB layout only 13E NM93C46A survived to this revision, all CN2 to 4 and EXC7 to 18 were removed, as well as the battery entry points and the SRAM layout on the PCB. The plastic case cover was kept and is closed on all our boards.&lt;br /&gt;
&lt;br /&gt;
=== 95682A-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:95682A-4_2D033116.jpg|600px|center|95682A-4]]&lt;br /&gt;
&lt;br /&gt;
This is virtually identical to revision 3. However, the the HA16103 located between the DL-2929 custom and the white clamshell is not populated when compared to revision 3.&lt;br /&gt;
&lt;br /&gt;
The serial number in the pictured board is lower than on the revision 3 above. The black metal bar is just the security card holder.&lt;br /&gt;
&lt;br /&gt;
== Setting up a SCSI2SD Drive Emulator ==&lt;br /&gt;
This will allow you to use a SD Card instead of a CD-ROM with an optical disc for cartridges that require a CD. Note that the steps below are specific to the SCSI2SD family (including clones), but probably do not apply to similar devices such as Azul or Blue SCSI.&lt;br /&gt;
&lt;br /&gt;
Apologies to readers for the caps lock; the writer of this guide ([https://archive.is/8lZpE Cat on Arcade Projects]) clearly has cool on cruise control.&lt;br /&gt;
&lt;br /&gt;
* PLUG THE MICRO SD CARD TO ANY EXTERNAL SD CARD ADAPTER AND PLUG EXTERNAL SD CARD ADAPTER TO PC&lt;br /&gt;
* download SD Card Formatter from below website&lt;br /&gt;
** https://www.sdcard.org/downloads/formatter/&lt;br /&gt;
* INSTALL SD CARD FORMATTER&lt;br /&gt;
* LAUNCH SD CARD FORMATTER&lt;br /&gt;
* USE QUICK FORMAT TO FORMAT THE SD CARD ( please do not format the wrong drive ).&lt;br /&gt;
* download HD Raw copy tool from below website&lt;br /&gt;
** https://hddguru.com/software/HDD-Raw-Copy-Tool/&lt;br /&gt;
* download the CPSIII games in .ISO format from below website :&lt;br /&gt;
** http://www.mediafire.com/download/p8eieg5zz47rmk6/UniCD-CPS3_for_custom_SH2_V5.7z&lt;br /&gt;
*** I believe you need to unzip the downloaded file to get the .iso FILE&lt;br /&gt;
* LAUNCH HD RAW COPY TOOL -&amp;gt; FILE -&amp;gt; SELECT THE .ISO FILE&lt;br /&gt;
* SELECT DESTINATION TO COPY TO.&lt;br /&gt;
* CLICK START BUTTON&lt;br /&gt;
* HD RAW COPY TOOL WILL START TO COPY THE ISO FILE TO THE SD CARD&lt;br /&gt;
* AFTER THE COPY IS DONE, YOU CANNOT VIEW THE CONTENT OF THE SD CARD. WINDOWS WILL SHOW A ERROR MESSAGE IF YOU CLICK ON THE SD CARD&lt;br /&gt;
* download from below link the latest firmware&lt;br /&gt;
** http://www.codesrc.com/files/scsi2sd/v4.8/&lt;br /&gt;
*** I downloaded the latest firmware for windows 10&lt;br /&gt;
*** I downloaded the latest update software for windows 10&lt;br /&gt;
*** please download the appropriate software for your own OS&lt;br /&gt;
* RUN SCSI2SD-UTIL.EXE -&amp;gt; SELECT THE DOWNLOADED FIRMWARE&lt;br /&gt;
* -&amp;gt; FILE -&amp;gt; UPGRADE FIRMWARE&lt;br /&gt;
* IT WILL AUTO UPGRADE THE FIRMWARE&lt;br /&gt;
* AFTER SUCCESSFULLY UPDATED FIRMWARE CAN SEE THE LATEST FIRMWARE NUMBER&lt;br /&gt;
* WHILE THE SCSI2SD-UTIL.EXE IS STILL RUNNING SEE THE 2 PHOTOS SHOWN BELOW AND MAKE SURE ALL THE SETTINGS ARE FOLLOWED EXACTLY&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCSI2SD-02.png|600px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:SCSI2SD-01.png|600px|center]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* ONCE DONE SELECT -&amp;gt; FILE -&amp;gt; SAVE TO DEVICE&lt;br /&gt;
* IT WILL SAVE THE SETTINGS TO THE DEVICE&lt;br /&gt;
* DONE&lt;br /&gt;
* NO NEED TO PLUG THE MOLEX POWER TO THE SCSI BOARD OR CPSIII BOARD&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://cps2shock.emu-france.info/cps3/ CPS Shock] Battery replacement tutorial&lt;br /&gt;
* [http://www.capcom-unity.com/tech_support/go/thread/view/7301/5099405/CPS3_Dead_Street_Fighter_3_3rd_Strike_Board Capcom Unity Forums] response to suicide issue &lt;br /&gt;
&lt;br /&gt;
*With gracious thanks to the X-RGB wiki for the work in producing this article. [http://junkerhq.net/xrgb/index.php/XRGB-3 XRGB wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCB Tech]]&lt;br /&gt;
[[Category:Game Hardware]]&lt;br /&gt;
[[Category:Pinouts]]&lt;br /&gt;
[[Category:Capcom]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:SCSI2SD-01.png&amp;diff=15270</id>
		<title>File:SCSI2SD-01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:SCSI2SD-01.png&amp;diff=15270"/>
		<updated>2023-06-17T05:58:48Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Settings page 2&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:SCSI2SD-02.png&amp;diff=15269</id>
		<title>File:SCSI2SD-02.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:SCSI2SD-02.png&amp;diff=15269"/>
		<updated>2023-06-17T05:58:18Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Settings page 1&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Toshiba_PF_D29C051&amp;diff=15268</id>
		<title>Toshiba PF D29C051</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Toshiba_PF_D29C051&amp;diff=15268"/>
		<updated>2023-05-30T22:25:34Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trisync chassis used in [[Sega New Net City]]. Regarded by many as one of the finest arcade monitors ever produced. This chassis also may or may not be known as the PD-1843.&lt;br /&gt;
&lt;br /&gt;
== Extended Menus ==&lt;br /&gt;
The standard menus of the D29C051 has no geometry or color adjustments so you&#039;re out of luck if you want to adjust anything apart from the normal size, position, brightness and contrast settings. However, two extended menus (color adjustment and geometry adjustment have been found that can be reached through a simple modification of the normal remote board. &lt;br /&gt;
&lt;br /&gt;
Disconnect the normal remote board and take it out. &lt;br /&gt;
&lt;br /&gt;
[[File:D29C051 Hidden Menus Remote Board.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
The pins of the connector on the board are numbered 38-42. Pin 42 is ground and pins 38-41 are connected to the buttons that trigger various functions on the standard menus. You can see that some of the buttons are connected via resistors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two of the extended menus can be found by grounding pin 39 and pin 40 with a different resistance:&#039;&#039;&#039;&lt;br /&gt;
* Color adjustments - Ground pin 39 with 0 Ohm (i.e. no resistor needed).&lt;br /&gt;
* Geometry adjustments - Ground pin 40 with a resistor of anything between 2k to 8k Ohm.&lt;br /&gt;
&lt;br /&gt;
=== Step-by-step Instructions for the Modification ===&lt;br /&gt;
For this simple mod, you need two pushbuttons, four pieces of short wire and a resistor with a value of anything between 2k to 8k Ohm.&lt;br /&gt;
# Disconnect the normal remote board and take it out.&lt;br /&gt;
# Solder a wire to pin 39 on the backside of the remote board.&lt;br /&gt;
# Solder the other end of the wire to one of the pins of a pushbutton.&lt;br /&gt;
# Solder a second wire to pin 40 on the backside of the remote board.&lt;br /&gt;
# Solder the second wire to the resistor.&lt;br /&gt;
# Solder the other end of the resistor to a second pushbutton.&lt;br /&gt;
# Solder a wire from the remaining pin on each of the two pushbuttons to the ground pin 42 on the backside of the remote board (twist the two wires together to make it easier to solder them to the remote board).&lt;br /&gt;
# Reconnect the remote board that now has two magic buttons installed.&lt;br /&gt;
&lt;br /&gt;
Ikaruga007&#039;s mod in his New Net City:&lt;br /&gt;
&lt;br /&gt;
[[File:Hidden Menus - Buttons Small.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
Another even more elegant method is to install the buttons directly on the remote board itself so no loose wires are exposed at all. But make sure the board will still fit into the mount of your cab so the buttons are reachable.&lt;br /&gt;
&lt;br /&gt;
Monouchi&#039;s mod:&lt;br /&gt;
&lt;br /&gt;
[[File:Tosh Mod.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Navigating the Extended Menus ===&lt;br /&gt;
* Press one of your newly installed buttons to trigger one of the extended menus.&lt;br /&gt;
* Move down the menu by pressing the button again.&lt;br /&gt;
* Change a value by pressing the normal &amp;quot;up&amp;quot; and &amp;quot;down&amp;quot; button on the remote board.&lt;br /&gt;
&lt;br /&gt;
=== Extended Menu Contents ===&lt;br /&gt;
&#039;&#039;&#039;Color adjusment menu:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:D29C051 Hidden Menus Color.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
* R cut&lt;br /&gt;
* G cut&lt;br /&gt;
* B cut&lt;br /&gt;
* R gain&lt;br /&gt;
* G gain&lt;br /&gt;
* B gain&lt;br /&gt;
* Brightness&lt;br /&gt;
* Contrast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geometry adjustment menu:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:D29C051 Hidden Menus Geometry.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
* Pin cushion&lt;br /&gt;
* Pin corner top&lt;br /&gt;
* Pin corner bottom&lt;br /&gt;
* Parallel&lt;br /&gt;
* Trapezoid&lt;br /&gt;
* Pin balance&lt;br /&gt;
* Pin balance top&lt;br /&gt;
* Pin balance bottom&lt;br /&gt;
* S correct&lt;br /&gt;
* C correct&lt;br /&gt;
&lt;br /&gt;
=== More Extended Menus? ===&lt;br /&gt;
The &amp;quot;correct&amp;quot; way to access the extended menus is reportedly with a service remote board. It&#039;s likely that this can access even more menus that it should be possible to find with variations of the methods described here.&lt;br /&gt;
&lt;br /&gt;
=== K29CQ50 Extended Menu Differences ===&lt;br /&gt;
K29CQ50 is a very similar earlier model to the D29C051. It lacks the pin balance settings and pin corner top and bottom settings on the geometry menu but has a H-frequency menu accessed by grounding pin 39 at 3k-5k.&lt;br /&gt;
&lt;br /&gt;
This monitor has been confirmed to have been used in early production models of the Egret 3 cabinet. Taito later switched to cheaper and lower quality Wei-Ya monitors.&lt;br /&gt;
&lt;br /&gt;
== Cap Kit ==&lt;br /&gt;
Thanks to monouchi for the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neck Board:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The original Tosh PF D29C051 chassis (With TOSHIBA tube) has a 33uf, 200V Cap on the neck card (C228).&lt;br /&gt;
IF the Tosh PF has a MATSUSHITA tube, then the C228 Cap is 220uf, 200V.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 250px;&amp;quot;&lt;br /&gt;
! Pieces&lt;br /&gt;
! uF&lt;br /&gt;
! Volt&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3||1uF||250V||BP! (C213,C225,C219)&lt;br /&gt;
|-&lt;br /&gt;
| 3||1uF||200V||(C227,C215,C221)&lt;br /&gt;
|-&lt;br /&gt;
| 1||47uF||16V||(C229)&lt;br /&gt;
|-&lt;br /&gt;
| 1||See above||200V||(C228)&lt;br /&gt;
|}&lt;br /&gt;
[[Image:D29C051_Capkit.jpg|right]]&lt;br /&gt;
Chassis:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 250px;&amp;quot;&lt;br /&gt;
! Pieces&lt;br /&gt;
! uF&lt;br /&gt;
! Volt&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 3||1uF||50V||(C436,C407,C404)&lt;br /&gt;
|-&lt;br /&gt;
| 1||4.7uF||50V||(C432)&lt;br /&gt;
|-&lt;br /&gt;
| 9||10uF||16V||(C414,CA05,C827,CA06,C820,C301,C401,C230,C3001)&lt;br /&gt;
|-&lt;br /&gt;
| 1||10uF||25V||(C818)&lt;br /&gt;
|-&lt;br /&gt;
| 1||22uF||25V||(C829)&lt;br /&gt;
|-&lt;br /&gt;
| 1||22uF||50V||(C430)&lt;br /&gt;
|-&lt;br /&gt;
| 1||33uF||16V||(C307)&lt;br /&gt;
|-&lt;br /&gt;
| 1||33uF||100V||(C431)&lt;br /&gt;
|-&lt;br /&gt;
| 1||47uF||16V||(C306)&lt;br /&gt;
|-&lt;br /&gt;
| 1||100uF||10V||(C403)&lt;br /&gt;
|-&lt;br /&gt;
| 3||100uF||16V||(C433,C3002,C826)&lt;br /&gt;
|-&lt;br /&gt;
| 1||100uF||200V||(C416)&lt;br /&gt;
|-&lt;br /&gt;
| 1||220uF||16V||(C825)&lt;br /&gt;
|-&lt;br /&gt;
| 2||220uF||35V||(C807,C312)&lt;br /&gt;
|-&lt;br /&gt;
| 2||220uF||200V||(C429,C811)&lt;br /&gt;
|-&lt;br /&gt;
| 3||330uF||16V||(C206,C822,C445)&lt;br /&gt;
|-&lt;br /&gt;
| 1||330uF||50V||(C410)&lt;br /&gt;
|-&lt;br /&gt;
| 1||470uF||50V||(C309)&lt;br /&gt;
|-&lt;br /&gt;
| 1||1000uF||250V||(C823) Filter cap&lt;br /&gt;
|-&lt;br /&gt;
| 1||2200uF||16V||(C814)&lt;br /&gt;
|-&lt;br /&gt;
| 1||2200uF||25V||(C812)&lt;br /&gt;
|-&lt;br /&gt;
| 1||4700uF||25V||(C813)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Issues ==&lt;br /&gt;
- Vertical deflection IC LA7846N (can also cause blown fuses, follow the traces)&lt;br /&gt;
&lt;br /&gt;
[[Category:Monitors]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:Fastio-pinout.jpg&amp;diff=15234</id>
		<title>File:Fastio-pinout.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:Fastio-pinout.jpg&amp;diff=15234"/>
		<updated>2023-04-29T07:05:18Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;via pernhos, scanned from the service manual.&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Taito_Type_X%C2%B2&amp;diff=15228</id>
		<title>Taito Type X²</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Taito_Type_X%C2%B2&amp;diff=15228"/>
		<updated>2023-02-25T21:02:27Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game hardware&lt;br /&gt;
|name = Taito Type X²&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|image = Taito_Type_X2_Logo.png&lt;br /&gt;
|image2 = Taito Type X2.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|manufacturer = [[Taito]]&lt;br /&gt;
|year = 2007&lt;br /&gt;
|media = HDD&lt;br /&gt;
|cpu = Intel LGA 775 CPU&lt;br /&gt;
|gpu = Various&lt;br /&gt;
|operating system = Microsoft Windows XP Embedded SP2&lt;br /&gt;
|sound = Onboard Realtek HD 7.1 channel Sound&lt;br /&gt;
|resolution = 31KHz &amp;lt;br&amp;gt; 720p&lt;br /&gt;
|standard = [[JVS]]&lt;br /&gt;
|predecessor = [[Taito Type X]]&lt;br /&gt;
|successor = [[Taito Type X³]] &amp;lt;br&amp;gt; [[Taito Type X Zero]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Taito Type X²&#039;&#039;&#039;&#039;&#039; is the second PC-based arcade hardware by [[Taito]]. Released in 2007, it is the successor to the [[Taito Type X]]. The &#039;&#039;Taito Type X²&#039;&#039; has two successors; the [[Taito Type X Zero]] and the [[Taito Type X³]]. The [[NESiCA x Live]] system was originally deployed on the &#039;&#039;Taito Type X²&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Hardware Revisions ==&lt;br /&gt;
=== REV.00B ===&lt;br /&gt;
*Pentium 4 3.4GHz&lt;br /&gt;
*512MB PC2-5300U DDR Memory&lt;br /&gt;
*GeForce 7900GS&lt;br /&gt;
&lt;br /&gt;
There are two known configurations of the REV.00B Motherboard; the first contains one 512MB Hynix Memory Module (HYMP564PC8Y5); the other contains two 256MB Hynix Memory Modules (HYMP532U64CP6Y5).&lt;br /&gt;
&lt;br /&gt;
=== REV.01B ===&lt;br /&gt;
*Pentium Core 2 Duo 2.13GHz&lt;br /&gt;
*2GB PC2-5300U DDR Memory&lt;br /&gt;
*GeForce 9800GT SP&lt;br /&gt;
&lt;br /&gt;
The reference board contained one (1) 2GB Micron Memory Module.&lt;br /&gt;
&lt;br /&gt;
=== TEM100-01B ===&lt;br /&gt;
Also known as the Taito Type X² Satellite Terminal.&lt;br /&gt;
&lt;br /&gt;
*Pentium 4 3.4GHz&lt;br /&gt;
*512MB PC2-5300U DDR Memory (Reference board used had 2GB of Memory installed)&lt;br /&gt;
*ATI X1600Pro&lt;br /&gt;
&lt;br /&gt;
The reference board contained two 1GB Micron Memory Modules (PC2-5300U-555-12-ZZ), totaling 2GB Memory. The sticker on the motherboard specified the board originally had 512MB of Memory.&lt;br /&gt;
&lt;br /&gt;
== Supported Video Cards (GPUs) ==&lt;br /&gt;
* ATi Radeon X1200LE&lt;br /&gt;
* ATi Radeon X1300LE&lt;br /&gt;
* ATi Radeon X1600Pro&lt;br /&gt;
* Nvidia GeForce 7900GS&lt;br /&gt;
* Nvidia GeForce 9800GT&lt;br /&gt;
&lt;br /&gt;
== Software Compatibility ==&lt;br /&gt;
Certain titles, notably The King of Fighters XIII will not boot on Model 207A motherboards; the boards return Error Code: 901 when attempting to boot the game. You can identify the model of the motherboard by checking the white information sticker on the exterior of the case.&lt;br /&gt;
&lt;br /&gt;
The majority of software requires an Elsa Gladiac 979GS (a Japanese GeForce 7900GS) to run. NVIDIA-branded GeForce 7900GS video cards are known to work when reflashed with the firmware from the 979GS. The more popular titles (Street Fighter IV, BlazBlue, King of Fighters XIII) will only run with the 979GS (or a reflashed 7900GS) installed. They will not function with a different card, such as the ATI card that came in the earlier models or the 9800GT which came in other models.&lt;br /&gt;
&lt;br /&gt;
== Game List ==&lt;br /&gt;
[https://docs.google.com/spreadsheet/ccc?key=0Ak9NsUrj0dPKdGJzNXZZNzFPa0VfWkNnT1RsTi1lMUE&amp;amp;usp=sharing List of both Type X and Type X² games] plus some general info about the systems.&lt;br /&gt;
&lt;br /&gt;
== DIP Switches ==&lt;br /&gt;
Setting Dip Switch #2 to ON will enable 720p Video Output; setting Dip Switch #2 to OFF will enable 480p output. The Type X2 only outputs 31khz video; older monitors which only display 15khz/24khz video will require a VGA to CGA converter.&lt;br /&gt;
&lt;br /&gt;
Setting Dip Switch #4 to ON will enable the Automatic Update System and an attempt to search for the update server. If the update server is not present and the search unsuccessful it shall reset and continue to search a number of times before accepting there is no route to the update server, cancelling, then booting to the game as normal. &lt;br /&gt;
Setting Dip Switch #4 to OFF will disable the Automatic Update System and the search for the update server. When turning Dip #4 back to OFF for the first time after having it toggled ON it shall display the update screen one final time when it&#039;s next powered on before reverting to skipping the search for the update server until Dip #4 is toggled to ON again.&lt;br /&gt;
&lt;br /&gt;
== Error Codes ==&lt;br /&gt;
*&#039;&#039;&#039;Error 900&#039;&#039;&#039;: No USB Security Dongle Inserted&lt;br /&gt;
*&#039;&#039;&#039;Error 901&#039;&#039;&#039;: USB Bus/USB Security Dongle Error&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
* &amp;quot;TCG Error: MPD Command Failed&amp;quot; &lt;br /&gt;
** Replace Atmel AT97SC3203 IC next to the GPU slot.&lt;br /&gt;
** It is speculated this IC may also cause a host of cascading issues when it fails, such as Error 901 or POST failures.&amp;lt;ref&amp;gt;Arcade Projects forum thread, https://archive.is/zJJ9N&amp;lt;/ref&amp;gt; Be sure you rule out a damaged dongle by testing a different game before you go needlessly replacing surface mount ICs.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Information ==&lt;br /&gt;
The operating system used is Windows XP Embedded; the OS is installed on the HDD containing the game.&lt;br /&gt;
&lt;br /&gt;
JVS Boards are cross-compatible between Type X and Type X².&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
TTX2_Rev.00B_Motherboard_Bad_Caps.JPG|Rev.00B Type X2 Motherboard (bad caps)&lt;br /&gt;
TTX2_Taito_K91X1118A_J9100605A_Back_Up_P.C.B._FRONT.jpg|JVS PCI Card (Front)&lt;br /&gt;
TTX2_Taito_K91X1118A_J9100605A_Back_Up_P.C.B._BACK.jpg|JVS PCI Card (Back)&lt;br /&gt;
TTX2_HDD_Cover_Lupin_the_3rd_Medal_Game.jpg|HDD Cover for Lupin the 3rd&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Promotional Materials==&lt;br /&gt;
* [http://wiki.arcadeotaku.com/images/8/88/Taito_Type_X2_WinXP_Final.pdf &amp;quot;Taito Cuts Game Development Time and Costs Significantly with PC-based Game Board&amp;quot;] (Promotional packet from Microsoft)&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:Taito_Type_X2_Manual_日本語_ja.pdf|Taito Type X² System Manual (Japanese)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.system16.com/hardware.php?id=903 System16.com entry]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Taito_Type_X#Taito_Type_X.C2.B2 Wikipedia entry]&lt;br /&gt;
* [https://web.archive.org/web/20140319001506/ Home Page] (Archived; in Japanese)&lt;br /&gt;
[[Category:PCB Tech]]&lt;br /&gt;
[[Category:Game Hardware]]&lt;br /&gt;
[[Category:Taito]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sammy_Atomiswave&amp;diff=15187</id>
		<title>Sammy Atomiswave</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sammy_Atomiswave&amp;diff=15187"/>
		<updated>2022-08-26T07:30:27Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: /* Game List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:awlogo.jpg|right|thumb|Atomiswave Logo]]&lt;br /&gt;
The &#039;&#039;&#039;Atomiswave&#039;&#039;&#039; (アトミスウェイブ codename &#039;&#039;&#039;System X&#039;&#039;&#039;) is a 2003 custom arcade system board and cabinet from [[Sammy|Sammy Corporation]]. It is based on [[Sega Dreamcast|Sega&#039;s Dreamcast]] system board (thus it&#039;s common to see the &amp;quot;Sega&amp;quot; logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet&#039;s control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel.&lt;br /&gt;
With the retirement of the aging [[SNK Neo Geo MVS|Neo Geo MVS]] system, [[SNK|SNK Playmore]] chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore&#039;s fifth game for the Atomiswave, after which SNK moved on to the [[Taito Type X²]] arcade board.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Atomiswave Wikipedia Atomiswave Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Hardware Specification ==&lt;br /&gt;
[[image:atomiswave_flyer.jpg|right|thumb|Atomiswave Flyer]]&lt;br /&gt;
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)&amp;lt;br/&amp;gt;&lt;br /&gt;
Graphic Engine : PowerVR 2 (PVR2DC) &amp;lt;br/&amp;gt;&lt;br /&gt;
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Main Memory : 16 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Graphic Memory : 8 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Sound Memory : 2 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Media : ROM Board &amp;lt;br/&amp;gt;&lt;br /&gt;
Simultaneous Number of Colors : Approx. 16,770,000 (24bits) &amp;lt;br/&amp;gt;&lt;br /&gt;
Polygons : 2.5 Million polys/sec &amp;lt;br/&amp;gt;&lt;br /&gt;
Rendering Speed : 500 M pixel/sec &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. &amp;lt;br/&amp;gt;&lt;br /&gt;
Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.&amp;lt;ref&amp;gt;[http://system16.com/hardware.php?id=812 System16 Sammy Atomiswave Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== JAMMA Harness ===&lt;br /&gt;
Atomiswave games use up to 5 buttons over a modified (but compatible) [[JAMMA]] connector.&lt;br /&gt;
&lt;br /&gt;
=== Monitor Res ===&lt;br /&gt;
Atomiswave can be run at both 15Khz and 31Khz.&lt;br /&gt;
&lt;br /&gt;
== Game List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Year&lt;br /&gt;
! Developer&lt;br /&gt;
! Bootleg Serial&lt;br /&gt;
|- &lt;br /&gt;
| [[Demolish Fist]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy / Dimps&lt;br /&gt;
| 0601236&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Blue]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
| 0701200&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Hunting]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Hunting 2 Tournament Edition]]&lt;br /&gt;
| 2006&lt;br /&gt;
| Sega&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster Than Speed]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the North Star (Hokuto No Ken)]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / ARC System Works&lt;br /&gt;
| 3400167&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilty Gear Isuka]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / ARC System Works&lt;br /&gt;
| 1100342&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilty Gear X Version 1.5]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy / ARC System Works&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Knights of Valour: The Seven Spirits]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / IGS&lt;br /&gt;
| 0901669&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximum Speed]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Slug 6]]&lt;br /&gt;
| 2006&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3500510&lt;br /&gt;
|-&lt;br /&gt;
| [[Neo Geo Battle Coliseum]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 1702636&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger Mission]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Salaried Worker Golden Taro]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Samurai Shodown VI]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3000086&lt;br /&gt;
|-&lt;br /&gt;
| [[Sega Clay Challenge]]&lt;br /&gt;
| 2009&lt;br /&gt;
| Sega Amusement USA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sega Bass Fishing Challenge]]&lt;br /&gt;
| 2009&lt;br /&gt;
| Sega Amusement USA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sports Shooting USA]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The King of Fighters Neowave]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / SNK Playmore&lt;br /&gt;
| 1702036&lt;br /&gt;
|-&lt;br /&gt;
| [[The King of Fighters XI]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3200964&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rumble Fish]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / Dimps&lt;br /&gt;
| 1401163&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rumble Fish 2]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / Dimps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Furlong - Horse Racing]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Guilty Gear Isuka is the only known game that supports linking.&lt;br /&gt;
&lt;br /&gt;
== Hardware Manual ==&lt;br /&gt;
* [[Media:Atomiswave_manual.pdf|Atomiswave Manual]]&lt;br /&gt;
&lt;br /&gt;
== Common Faults ==&lt;br /&gt;
* [[Replacing an Atomiswave Fan]]&lt;br /&gt;
* [[Adding RCA Sockets for Stereo Amp to Atomiswave]]&lt;br /&gt;
&lt;br /&gt;
== Buyers Guide ==&lt;br /&gt;
=== Telltale signs of a Bootleg ===&lt;br /&gt;
* Check the serial against the table above - all the bootlegs have the same label and thus the same matching serial number&lt;br /&gt;
* &amp;quot;Made in japan&amp;quot; text has been removed from the sticker label. &lt;br /&gt;
* The sticker label corners are rounded on originals : on bootlegs they are not.&lt;br /&gt;
* When inserting the game, the cart doesn&#039;t seem to go down totally. &lt;br /&gt;
*If you dismantle the cart, you&#039;ll find there are plastic guide so the pcb can&#039;t be put incorrectly : only the bootleg feature this (yep, the bootleg is better made than the original)&lt;br /&gt;
*Once dismantled, you can also see the pcb looks different from an original. From my experience, HNK and Samourai Shodown have bootleg PCB made in late 2009 and the SEGA logo is missing. Also chips are only on one side while they are on both on originals.&lt;br /&gt;
&lt;br /&gt;
Fist of the North Star ingame appears 100% correct, but Samourai Shodown IV has many graphical glitches in some animation, backgrounds, static sprite/logo.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Hardware]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Nanao_MS9&amp;diff=15179</id>
		<title>Nanao MS9</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Nanao_MS9&amp;diff=15179"/>
		<updated>2022-08-08T19:38:48Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Media:Nanao_MS9_Schematic_1.jpg|Schematic Page 1]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Nanao_MS9_Schematic_2.jpg|Schematic Page 2]]&lt;br /&gt;
&lt;br /&gt;
[[Media:MS9chassispots.jpg|Pots on MS9 chassis]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Ms9pinout.png|Input pinout]]&lt;br /&gt;
&lt;br /&gt;
[[Nanao MS-9 capacitor listing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monitors]]&lt;br /&gt;
&lt;br /&gt;
==What types of CRT tube are used with the MS9?==&lt;br /&gt;
&lt;br /&gt;
The MS9 can have the following CRTs:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A68KJU96X (Toshiba) &amp;lt;br /&amp;gt;&lt;br /&gt;
A68KSA30X (Hitachi) &amp;lt;br /&amp;gt;&lt;br /&gt;
M68JUA068X (Matsushita) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A number followed by a letter between brackets on the label of Toshiba CRTs is the date of manufacture (4D = April 1994, 6H = August 1996, etc.) and is not part of the CRT designation.&lt;br /&gt;
&lt;br /&gt;
==Remote Board Potentiometers==&lt;br /&gt;
VR283 - Contrast: 5k&amp;lt;br /&amp;gt;&lt;br /&gt;
VR280 - R Gain: 3.3k&amp;lt;br /&amp;gt;&lt;br /&gt;
VR281 - G-Gain: 3.3k&amp;lt;br /&amp;gt;&lt;br /&gt;
VR282 - B-Gain: 3.3k&amp;lt;br /&amp;gt;&lt;br /&gt;
VR284 - B-Gain: 3.3k&amp;lt;br /&amp;gt;&lt;br /&gt;
VR285 - H.Size: 10k&amp;lt;br /&amp;gt;&lt;br /&gt;
VR286 - H.Posi: 10k&amp;lt;br /&amp;gt;&lt;br /&gt;
VR287 - V.Size: 10k&amp;lt;br /&amp;gt;&lt;br /&gt;
VR288 - V.Posi: 10k&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5K Pot: https://www.digikey.com/en/products/detail/PTV09A-4015F-B502/PTV09A-4015F-B502-ND/3781115 - Bourns Inc PTV09A-4015F-B502&amp;lt;br /&amp;gt;&lt;br /&gt;
10K Pot: https://www.digikey.com/en/products/detail/bourns-inc/PTV09A-4015F-B103/3781113 - Bourns Inc PTV09A-4015F-B103&amp;lt;br /&amp;gt;&lt;br /&gt;
3.3K Pots: Try Aliexpress or Amazon (look for &amp;quot;332&amp;quot; Potentiometers)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to ekorz &amp;amp; Arcade-Projects forum members for the research. ([https://archive.ph/czz2O Archive] of the original)&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Talk:AMP_Universal_Power&amp;diff=15155</id>
		<title>Talk:AMP Universal Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Talk:AMP_Universal_Power&amp;diff=15155"/>
		<updated>2022-05-28T07:04:52Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: Created page with &amp;quot;== On pin size selection == Following some discussion on another forum, I elected to remove this older guidance: &amp;#039;&amp;#039;It is advisable to buy pins for thicker wire as the parts th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== On pin size selection ==&lt;br /&gt;
Following some discussion on another forum, I elected to remove this older guidance:&lt;br /&gt;
&#039;&#039;It is advisable to buy pins for thicker wire as the parts that crimp the wire and insulation can be trimmed down allowing them to be used on thinner wire as well as thicker wire. &#039;&#039;&lt;br /&gt;
As others pointed out, this is not advised as it goes against best practices and can cause trouble down the road. These pins are cheap. Wire is cheap. Just buy the right size. :P&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=AMP_Universal_Power&amp;diff=15154</id>
		<title>AMP Universal Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=AMP_Universal_Power&amp;diff=15154"/>
		<updated>2022-05-28T07:03:46Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: updated guidance on suggested crimp sizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Connectors_and_Cables]]&lt;br /&gt;
&lt;br /&gt;
==Datasheet/Manual==&lt;br /&gt;
[[Media:AMP_UP_instruction_sheet.PDF|AMP Universal Power (U-P) instruction sheet]]&lt;br /&gt;
&lt;br /&gt;
==Pins==&lt;br /&gt;
Be aware that there are two versions of the pins used, one for thin cables 26-22 [[Wire_Gauge|AWG]], and one for thicker cables 20-16 [[Wire_Gauge|AWG]].  It can also be a bit confusing that the &amp;quot;male&amp;quot; plugs use &amp;quot;female&amp;quot; pins, and the other way around.&lt;br /&gt;
&lt;br /&gt;
It is advisable to buy pins suited for the wire gauge (&amp;quot;thickness&amp;quot;, or lack thereof) the application calls for (e.g. 26-22 if you are using 24AWG wire). While you could theoretically trim or aggressively crimp a larger pin to fit thinner wire, this is not recommended as it could result in problems down the road.&lt;br /&gt;
&lt;br /&gt;
==Pin numbering==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[File:AMP_UP_Male_Numbered.jpg|thumb|alt=Male 12 pin AMP UP connector with pin numbering.|Male connector]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|[[File:AMP_UP_Female_Numbered.jpg|thumb|alt=Female 12 pin AMP UP connector with pin numbering.|Female connector]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Part numbers==&lt;br /&gt;
&lt;br /&gt;
Pins:&lt;br /&gt;
&lt;br /&gt;
AWG#20-16 Female pin for male housing - 175152&lt;br /&gt;
&lt;br /&gt;
AWG#26-22 Female pin for male housing - 175151&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AWG#20-16 Male pin for female housing - 175150&lt;br /&gt;
&lt;br /&gt;
AWG#26-22 Male pin for female housing - 175149&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Housings:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Pins&lt;br /&gt;
|Male&lt;br /&gt;
|Female&lt;br /&gt;
|Panel&lt;br /&gt;
|Rows&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|176270&lt;br /&gt;
|176281&lt;br /&gt;
|n/a&lt;br /&gt;
|One&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|176271&lt;br /&gt;
|176282&lt;br /&gt;
|176292&lt;br /&gt;
|One&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|176272&lt;br /&gt;
|176283&lt;br /&gt;
|176293&lt;br /&gt;
|One&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|176273&lt;br /&gt;
|176284&lt;br /&gt;
|176294&lt;br /&gt;
|Two&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|176274&lt;br /&gt;
|176285&lt;br /&gt;
|176295&lt;br /&gt;
|Two&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|176275&lt;br /&gt;
|176286&lt;br /&gt;
|176296&lt;br /&gt;
|Two&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|176276&lt;br /&gt;
|176287&lt;br /&gt;
|176297&lt;br /&gt;
|Three&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|176277&lt;br /&gt;
|176288&lt;br /&gt;
|176298&lt;br /&gt;
|Two&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|176278&lt;br /&gt;
|176289&lt;br /&gt;
|176299&lt;br /&gt;
|Three&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|176279&lt;br /&gt;
|176290&lt;br /&gt;
|176300&lt;br /&gt;
|Three&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|176280&lt;br /&gt;
|176291&lt;br /&gt;
|176301&lt;br /&gt;
|Three&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Headers:&lt;br /&gt;
&lt;br /&gt;
Blast City ( 18+12 pin i/o board -&amp;gt; loom ) : 282329-1&lt;br /&gt;
&lt;br /&gt;
==What they look like==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Amp-up-male.jpg&lt;br /&gt;
Image:Amp-up-female.jpg&lt;br /&gt;
Image:Amp-up-female2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video on how to remove pins from male contact==&lt;br /&gt;
http://www.youtube.com/watch?v=PcJUhtHCzfI&lt;br /&gt;
&lt;br /&gt;
==Where to get them==&lt;br /&gt;
http://akihabarashop.jp/&lt;br /&gt;
&lt;br /&gt;
http://www.digikey.com/  - search for part numbers above&lt;br /&gt;
&lt;br /&gt;
http://www.onlinecomponents.com/  - search for part numbers above&lt;br /&gt;
&lt;br /&gt;
http://uk.rs-online.com - search for part numbers above&lt;br /&gt;
&lt;br /&gt;
http://www.giz10p.co.uk/&lt;br /&gt;
&lt;br /&gt;
http://www.leshoparcade.com&lt;br /&gt;
&lt;br /&gt;
http://www.starcab.net/&lt;br /&gt;
&lt;br /&gt;
http://www.arcadeinvaders.com/&lt;br /&gt;
&lt;br /&gt;
http://www.gateninety.com/&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Taito_Egret_3&amp;diff=15153</id>
		<title>Taito Egret 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Taito_Egret_3&amp;diff=15153"/>
		<updated>2022-05-27T07:47:34Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: addedd marquee hardware &amp;amp; monitor info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = Taito Egret 3&lt;br /&gt;
|kana = イーグレット3&lt;br /&gt;
|romaji = IGURETTO 3&lt;br /&gt;
|aka = Egret III&lt;br /&gt;
|image = Egret3.jpg&lt;br /&gt;
|type = Sitdown&lt;br /&gt;
|year = 2002&lt;br /&gt;
|depth = 903&lt;br /&gt;
|width = 750&lt;br /&gt;
|height = 1450 (1765 including Marquee)&lt;br /&gt;
|wiring = [[JAMMA]]/Half [[JVS]]&lt;br /&gt;
|monitor_size = 29&lt;br /&gt;
|monitor_sync = 15/24/31&lt;br /&gt;
|monitor_model = Toshiba&lt;br /&gt;
|rotatable =  Yes&lt;br /&gt;
|rotate_mech = No&lt;br /&gt;
|weight = 110&lt;br /&gt;
|power_supply = Taito JVS (3.3v/5v/12v)&lt;br /&gt;
|power = 100&lt;br /&gt;
}}&lt;br /&gt;
The cabinet can be upgraded with a sound amp easily as it is wired with the necessary 12v and speaker connections for a [[Taito Stereo Amp]].&lt;br /&gt;
==Additional photos==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:egret3_front.jpg|Front&lt;br /&gt;
Image:egret3_right.jpg|Right&lt;br /&gt;
Image:egret3_back.jpg|Back&lt;br /&gt;
Image:Egret3_insideCP.jpg|Inside control panel&lt;br /&gt;
Image:Egret3_2L12Bpanel.jpg|2L12B control panel&lt;br /&gt;
Image:1.jpg&lt;br /&gt;
Image:2.jpg&lt;br /&gt;
Image:E3_toshiba_remote.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:e2e3awsdmeasurements.jpg|Cabinet Dimensions]]&lt;br /&gt;
* [[Media:e3parts.pdf|Parts listing]]&lt;br /&gt;
* [[Media:M3129D01-7 M3129D01-72 (C3129D01-72).pdf |Schematic for M3129D01-7 M3129D01-72 (C3129D01-72)]]&lt;br /&gt;
&lt;br /&gt;
==Scans==&lt;br /&gt;
* [https://imgur.com/a/4ACO1lr 1L6B Control Panel] (600dpi; courtesy of St4rgalaqtic from Arcade-Projects Forums)&lt;br /&gt;
&lt;br /&gt;
==Marquee Hardware==&lt;br /&gt;
Thanks to &#039;&#039;&#039;themisterfalcon&#039;&#039;&#039; for this information.&lt;br /&gt;
&lt;br /&gt;
For the bracket:&lt;br /&gt;
2x M4 JIS flat head: https://www.mcmaster.com/browse-fasteners/thread-size~m4/jis-stainless-steel-flat-head-screws/&lt;br /&gt;
Stock thread length is 10mm&lt;br /&gt;
2x M4 Countersunk Washers: https://www.mcmaster.com/browse-fasteners/washers/for-screw-size~m4/countersunk-washers/&lt;br /&gt;
&lt;br /&gt;
For the marquee itself:&lt;br /&gt;
3x M4 extra-wide head Philips: https://www.mcmaster.com/browse-fas...-steel-extra-wide-truss-head-phillips-screws/&lt;br /&gt;
Stock thread length is 8mm&lt;br /&gt;
3x M4 stainless cap nuts: https://www.mcmaster.com/browse-fas...osion-resistant-316-stainless-steel-cap-nuts/&lt;br /&gt;
&lt;br /&gt;
== Monitor / Chassis Swap Information ==&lt;br /&gt;
The Wei-Ya chassis typically used in the Egret 3 and the Atomiswave SD (Wei-Ya 3129D) is generally considered to be of inferior quality compared to offerings from competitors such as Toshiba and Sanwa. Unfortunately, there is no direct replacement for neither the monitor nor the chassis, but several options have been theorized or successfully completed by community members:&lt;br /&gt;
* [https://archive.ph/8kX2i Toshiba chassis swap on the original monitor, archived from the original post on Arcade-Projects.] Refer to the second post of the thread for detailed instructions.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The largest PCB board that can be fitted is 550x392x12mm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Taito]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Namco_Exceleena_II&amp;diff=15130</id>
		<title>Namco Exceleena II</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Namco_Exceleena_II&amp;diff=15130"/>
		<updated>2022-02-13T21:33:47Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = Namco Exceleena II&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|aka = Exceleena 2, Exceleena Red&lt;br /&gt;
|image = Exceleena2.jpg&lt;br /&gt;
|type = Sitdown&lt;br /&gt;
|year = 1995&lt;br /&gt;
|depth = 860&lt;br /&gt;
|width = 730&lt;br /&gt;
|height = 1360&lt;br /&gt;
|wiring = [[JAMMA]]&lt;br /&gt;
|monitor_size = 29&lt;br /&gt;
|monitor_sync = 15/24&lt;br /&gt;
|monitor_model = Nanao&lt;br /&gt;
|rotatable = Yes&lt;br /&gt;
|rotate_mech = Yes&lt;br /&gt;
|weight =&lt;br /&gt;
|power_supply =&lt;br /&gt;
|power =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Paperwork==&lt;br /&gt;
* [[Media:Namco-exceleena-II-arcade-manual.pdf|Manual]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Arcade namco k 511.jpg&lt;br /&gt;
Image:Exceleena2-1.jpg&lt;br /&gt;
Image:Exceleena2-2.jpg&lt;br /&gt;
Image:Exceleena2-3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
Monitor rotates opposite way to most rotateable cabs (Clockwise, or 90 degrees per the MAME standards), to suit Namco TATE games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Namco]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Namco_Exceleena&amp;diff=15129</id>
		<title>Namco Exceleena</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Namco_Exceleena&amp;diff=15129"/>
		<updated>2022-02-13T21:30:11Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = Namco Exceleena&lt;br /&gt;
|kana = エクセリーナ&lt;br /&gt;
|romaji = &lt;br /&gt;
|aka = Exceleena 1, Exceleena I, Exceleena Blue&lt;br /&gt;
|image = Namco_exceleena_1_1.jpg&lt;br /&gt;
|type = Sitdown&lt;br /&gt;
|year = 199x&lt;br /&gt;
|depth = 940&lt;br /&gt;
|width = 978&lt;br /&gt;
|height = 1473&lt;br /&gt;
|wiring = [[JAMMA]]&lt;br /&gt;
|monitor_size = 29&lt;br /&gt;
|monitor_sync = 15/24 kHz&lt;br /&gt;
|monitor_model = [[Nanao MS8]]&lt;br /&gt;
|rotatable = Yes &lt;br /&gt;
|rotate_mech = No&lt;br /&gt;
|weight =&lt;br /&gt;
|power_supply =&lt;br /&gt;
|power =&lt;br /&gt;
}}&lt;br /&gt;
Monitor rotates opposite way to most rotateable cabs (Clockwise, or 90 degrees per the MAME standards), to suit Namco TATE games. Note the width of the cabinet - the cabinet will need to be disassembled to fit through standard doorways (remove the monitor, the black strips on both sides, and then remove the internal and external screws to release the sides).&lt;br /&gt;
&lt;br /&gt;
==Paperwork==&lt;br /&gt;
* [[Media:Exceleena_1_manual_full_english_translation.pdf|Manual (English-translated)]]&lt;br /&gt;
&lt;br /&gt;
== Control Panel ==&lt;br /&gt;
* [[Media:Exceleena_Panel_Overlay_Reproduction.zip|Namco Exceleena Panel Overlay Reproduction]] - created by [[User:davewellington|davewellington]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:Game-001.jpg&lt;br /&gt;
Image:Game2.jpg&lt;br /&gt;
Image:Game3.jpg&lt;br /&gt;
Image:Cp.jpg&lt;br /&gt;
Image:Vertmonitor.jpg&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
[[Category:Namco]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:Namco-exceleena-II-arcade-manual.pdf&amp;diff=15128</id>
		<title>File:Namco-exceleena-II-arcade-manual.pdf</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:Namco-exceleena-II-arcade-manual.pdf&amp;diff=15128"/>
		<updated>2022-02-13T21:29:40Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: Exceleena II Arcade Manual, sourced from a thread on Arcade-Projects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Exceleena II Arcade Manual, sourced from a thread on Arcade-Projects.&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sega_NAOMI&amp;diff=15113</id>
		<title>Sega NAOMI</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sega_NAOMI&amp;diff=15113"/>
		<updated>2022-01-24T06:22:26Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game hardware&lt;br /&gt;
|name = Sega NAOMI&lt;br /&gt;
|kanji = &lt;br /&gt;
|kana = ナオミ&lt;br /&gt;
|romaji = &lt;br /&gt;
|image = Naomi Logo.png&lt;br /&gt;
|image2 = Naomi case.jpg&lt;br /&gt;
|caption= &lt;br /&gt;
|manufacturer = SEGA&lt;br /&gt;
|year = 1998&lt;br /&gt;
|media = Cartridge and GD-ROM&lt;br /&gt;
|cpu = Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)&lt;br /&gt;
|gpu = PowerVR 2 (PVR2DC)&lt;br /&gt;
|sound = ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)&lt;br /&gt;
|resolution = 15k / 31k&lt;br /&gt;
|standard = [[JVS]]&lt;br /&gt;
|predecessor = [[Sega Model 3]]&lt;br /&gt;
|successor = [[Sega NAOMI 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
First demonstrated in 1998 at JAMMA, the &#039;&#039;&#039;Sega NAOMI (New Arcade Operation Machine Idea)&#039;&#039;&#039; is the successor to the Sega Model 3 hardware.&lt;br /&gt;
&lt;br /&gt;
A development of the Dreamcast home game console, the NAOMI and Dreamcast share the same hardware components, but the NAOMI has twice as much system memory &amp;amp; video memory, and four times as much sound memory. Multiple NAOMI boards can be &#039;stacked&#039; together to support multiple-monitor output.&lt;br /&gt;
&lt;br /&gt;
The NAOMI arcade-board features 168 MB of solid-state ROMs or GD-ROMs using a custom DIMM board and GD-ROM drive. In operation, the Naomi GD-ROM is read only once at system powerup, downloading the disc&#039;s contents to the DIMM-Board RAM. Once the download is complete, the game executes out of RAM, thereby reducing mechanical wear on the GD-ROM drive.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Sega_NAOMI#Sega_NAOMI Wikipedia Sega NAOMI Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A modified version of the NAOMI was used for the [[Sammy Atomiswave]].&lt;br /&gt;
&lt;br /&gt;
== Hardware Specification ==&lt;br /&gt;
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)&amp;lt;br/&amp;gt;&lt;br /&gt;
Graphic Engine : PowerVR 2 (PVR2DC)&amp;lt;br/&amp;gt;&lt;br /&gt;
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)&amp;lt;br/&amp;gt;&lt;br /&gt;
Main Memory : 32 MByte&amp;lt;br/&amp;gt;&lt;br /&gt;
Graphic Memory : 16 MByte&amp;lt;br/&amp;gt;&lt;br /&gt;
Sound Memory : 8 MByte&amp;lt;br/&amp;gt;&lt;br /&gt;
Media : ROM Board (maximum size of 172MBytes) / GD-Rom&amp;lt;br/&amp;gt;&lt;br /&gt;
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)&amp;lt;br/&amp;gt;&lt;br /&gt;
Polygons : 2.5 Million polys/sec&amp;lt;br/&amp;gt;&lt;br /&gt;
Rendering Speed : 500 M pixel/sec&amp;lt;br/&amp;gt;&lt;br /&gt;
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect&amp;lt;ref&amp;gt;[http://www.system16.com/hardware.php?id=721 System16 Sega NAOMI Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== I/O Boards ==&lt;br /&gt;
The NAOMI uses the newer [[JVS]] for I/O, which uses a USB type A port for inputs, and VGA for video output. However, to interface with [[JAMMA]] setups there are three kinds of I/O boards. Two are manufactured by SEGA and one by Capcom. The  Capcom I/O board is sought after since, as opposed to the official Sega one, it includes a voltage converter for the needed 3.3 volt line, an audio amplifier and volume control, the JAMMA connector and a JAMMA+ [[Kick Harness]] compatible with [[CPS2]] and [[CPS3]] games.&lt;br /&gt;
&lt;br /&gt;
For more information the Capcom I/O board, visit [https://web.archive.org/web/20180414091012/https://www.solvalou.com/arcade_naomicapcom.php Capcom Naomi I/O Board Demystified]&lt;br /&gt;
&lt;br /&gt;
==Game List==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Cartridge&lt;br /&gt;
! GD-ROM&lt;br /&gt;
! JPN BIOS&lt;br /&gt;
! USA BIOS&lt;br /&gt;
! EXP BIOS&lt;br /&gt;
! Notes&lt;br /&gt;
! Controls&lt;br /&gt;
|-&lt;br /&gt;
| 18 Wheeler||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Airline Pilots||{{tick}}||||||||||Multiboard Compatible||&lt;br /&gt;
|-&lt;br /&gt;
| [[Akatsuki Denkou Senki]]||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Alienfront Online||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Azumanga Daioh Puzzle Bobble]]||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Boat Race Ocean Heats||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Border Down||||{{tick}}||{{tick}}||{{tick}}||{{tick}}|||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Cannon Spike/Gunspike||{{tick}}||||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Capcom Vs. SNK : Millennium Fight 2000  ||{{tick}}||||{{tick}}||{{tick}}||{{tick}}||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| [[Capcom Vs. SNK : Millennium Fight 2000 Pro]] ||||{{tick}}||{{tick}}||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Capcom Vs. SNK 2 : Millionaire Fighting 2001||||{{tick}}||{{tick}}||{{tick}}||{{tick}}||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Charge&#039;N&#039;Blast||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Chaos Field||||{{tick}}||{{tick}}||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Confidential Mission||||{{tick}}||||||||||Gun&lt;br /&gt;
|-&lt;br /&gt;
| [[Cosmic Smash]]||{{tick}}||||{{tick}}||{{tick}}||{{tick}}||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Crackin&#039; DJ||{{tick}}||||{{tick}}||{{tick}}||{{tick}}||||&lt;br /&gt;
|-&lt;br /&gt;
| Crackin&#039; DJ 2||{{tick}}||||{{tick}}||{{tick}}||{{tick}}||||&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Taxi||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dead or Alive 2||{{tick}}||||{{tick}}||{{tick}}||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Dead or Alive 2 Millennium||{{tick}}||||{{tick}}||{{tick}}||{{tick}}||||Digital: 3 button&lt;br /&gt;
|-&lt;br /&gt;
| Death Crimson OX||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dengen Tenshi Taisen Janshi Shangri-la||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Derby Owners Club||{{tick}}||||||||||Satalitte Terminal game||&lt;br /&gt;
|-&lt;br /&gt;
| Derby Owners Club 2||{{tick}}||||||||||Satalitte Terminal game||&lt;br /&gt;
|-&lt;br /&gt;
| Derby Owners Club 2 Ver.2||{{tick}}||||||||||Satalitte Terminal game||&lt;br /&gt;
|-&lt;br /&gt;
| Derby Owners Club 2 Ver.2.1||{{tick}}||||||||||Satalitte Terminal game||&lt;br /&gt;
|-&lt;br /&gt;
| Derby Owners Club 2000||{{tick}}||||||||||Satalitte Terminal game||&lt;br /&gt;
|-&lt;br /&gt;
| Derby Owners Club World Edition ||{{tick}}||||||||||Satalitte Terminal game||&lt;br /&gt;
|-&lt;br /&gt;
| Disney Magical Dance||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Doki Doki Idol Star Seeker||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Treasure||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Treasure II||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Treasure III||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dynamite Baseball||{{tick}}||||{{tick}}||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dynamite Baseball &#039;99||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Dynamite Deka EX||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Exzeal||{{tick}}||||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| ExZeus||||{{tick}}|||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| F1 World Grand Prix||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| F355 Challenge 2 : International Course Edition Twin||{{tick}}||||||||||Multiboard Compatible||&lt;br /&gt;
|-&lt;br /&gt;
| F355 Challenge Twin||{{tick}}||||||||||Multiboard Compatible||&lt;br /&gt;
|-&lt;br /&gt;
| Fish Live||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Formation Battle In May||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Get Bass 2||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Giant Gram 2 : All Japan Pro Wrestling In Nippon Budokan||{{tick}}||||{{tick}}||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Giant Gram 2000 : All Japan Pro Wrestling 3 Brave Men Of Glory||{{tick}}||||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Gigawing 2||{{tick}}||||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Guilty Gear X||{{tick}}||||{{tick}}||{{tick}}||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Guilty Gear XX #Reload||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Guilty Gear XX : The Midnight Carnival||||{{tick}}||{{tick}}||{{tick}}||{{tick}}||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Guilty Gear XX Accent Core||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Guilty Gear XX Slash||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Gun Beat||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Gun Survivor 2 : Biohazard Code Veronica||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Metal: Geomatrix||{{tick}}||||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Idol Janshi Suchie-Pai 3||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ikaruga||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Illmatic Envelope||{{tick}}||||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| InuNoOsanpo||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Jambo! Safari||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Jingi Storm - The Arcade||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Karous||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Kuru Kuru Chameleon||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| KyoryuKing||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| La Keyboard XYU||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Lupin 3 : The Shooting||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Lupin : The Typing||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Mamoru-kun wa Norowarete Shimatta!||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Marvel VS Capcom 2||{{tick}}||||{{tick}}||{{tick}}||{{tick}}||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Mazan : Flash Of The Blade||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Melty Blood Actress Again||{{tick}}||||{{tick}}||{{cross}}|||||||Digital: 5 button&lt;br /&gt;
|-&lt;br /&gt;
| Melty Blood : Act Cadenza Ver. A||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Melty Blood : Act Cadenza Version B||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Melty Blood : Act Cadenza Version B2||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| MJ||{{tick}}|||||||||||Satalitte Terminal game||&lt;br /&gt;
|-&lt;br /&gt;
| Mobile Suit Gundam : Federation Vs. Jion ||{{tick}}||||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Mobile Suit Gundam : Federation Vs. Jion Deluxe||||{{tick}}||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Moeru Casinyo||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Monkey Ball||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Musapey No Choco Marker||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MushiKing : The Battle of the Beetles||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MushiKing II||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MushiKing III||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MushiKing IV||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MushiKing V||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ninja Assault||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Noukone Puzzle Takoron||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Oshare Majo Love and Berry / Fashionable Witch Love and Berry||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Out Triggers||{{tick}}||||{{tick}}||{{tick}}||{{tick}}||||&lt;br /&gt;
|-&lt;br /&gt;
| Pochinya||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Shooting||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Powerstone||{{tick}}||||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Powerstone 2||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Project Cerberus||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Project Justice / Moero! Justice Gakuen ||{{tick}}||||{{tick}}||{{tick}}||||||Digital: 6 button&lt;br /&gt;
|-&lt;br /&gt;
| Psyvariar 2||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Puyo Puyo Da!||{{tick}}||||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Puyo Puyo Fever||{{tick}}||||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle Kurutto Stone||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Quiz Ah Megamisama! / Quiz Ah My Goddess!||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Quiz Keitai Q mode||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit 2||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Radilgy||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Radirgy Noa||{{tick}}||||{{tick}}||{{cross}}||||||Digital: 3 button&lt;br /&gt;
|-&lt;br /&gt;
| Ring Out 4x4||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Samba de Amigo||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Samba de Amigo ver.2000||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Sega Marine Fishing||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Sega Strike Fighter||{{tick}}||||||||||Multiboard Compatible||&lt;br /&gt;
|-&lt;br /&gt;
| Sega Tetris||{{tick}}||||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Senko no Ronde||||{{tick}}||{{tick}}||||||||Digital: 3 button&lt;br /&gt;
|-&lt;br /&gt;
| Senko no Ronde New Version||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Senko No Ronde SP||||{{tick}}||{{tick}}||||||||Digital: 6 button&lt;br /&gt;
|-&lt;br /&gt;
| Shakka to Tambourine||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Shakka to Tambourine 2001||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Shakka to Tambourine 2001 Power Up!||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Shikigami No Shiro II / The Castle of Shikigami II||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Shin Nihon Prowrestling Toukon Retsuden 4||{{tick}}||||{{tick}}||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Shootout Pool||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Shootout Pool Prize||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Sky Champ||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Slash Out||{{tick}}||||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Spawn||{{tick}}||||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Spikers Battle||||{{tick}}||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Sports Jam||||{{tick}}||{{tick}}||{{tick}}||{{tick}}||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Star Horse||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Star Horse 2001||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Star Horse 2002||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Street Fighter Zero 3 Upper ||||{{tick}}||{{tick}}||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Super Major League / World Series Baseball||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Super Shanghai 2005||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Tetris Kiwamemichi||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| The House of the Dead 2||{{tick}}||||||||||||Gun&lt;br /&gt;
|-&lt;br /&gt;
| The Quiz Show||{{tick}}||||||||||Satalitte Terminal game||&lt;br /&gt;
|-&lt;br /&gt;
| The Maze Of The Kings||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| The Typing of the Dead||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Trizeal||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Tokyo Bus Tour||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Touch De Uno!||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Touch De Uno! 2||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Touch De Zunou||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Toy Fighter / Waffupu||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Trigger Heart Exelica||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Under Defeat||||{{tick}}||||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Usagui YM-HEN||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Athletics||||{{tick}}||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Virtua Golf]] / Dynamic Golf||||{{tick}}||{{tick}}||{{tick}}||{{tick}}||||Trackball&lt;br /&gt;
|-&lt;br /&gt;
| Virtua NBA||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2 Ver.2000||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Tennis / Power Smash||{{tick}}||{{tick}}||{{tick}}||{{tick}}||{{tick}}||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Tennis 2 / Power Smash 2||{{tick}}||{{tick}}||{{tick}}||{{tick}}||{{tick}}||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Virtual On Oratorio Tangram M.S.B.S.Ver.5.66||{{tick}}||||{{tick}}||{{tick}}||||||&lt;br /&gt;
|-&lt;br /&gt;
| Wave Runners GP||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| World Kicks ||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| World Series &#039;99||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| WWF Royal Rumble||{{tick}}||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Zero Gunner 2||{{tick}}||||{{tick}}||||||||Digital&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Revenge ||{{tick}}||||{{tick}}||{{tick}}||{{tick}}||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Project Justice only uses 4 buttons. However, to keep the desired button layout, it uses buttons 1, 2, 4, and 5.  It therefor needs a 6-button adapter.&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [http://wiki.arcadeotaku.com/w/File:Naomi_GD-ROM_Service_Manual.pdf NAOMI GD-ROM Service Manual]&lt;br /&gt;
* [http://wiki.arcadeotaku.com/w/File:SEGA_cabinet_JVS_conversion_manual_.pdf Naomi Wiring Guide for Jamma, model2 and model3 cabinets]&lt;br /&gt;
* [http://wiki.arcadeotaku.com/w/File:Capcom-Naomi-Panel.pdf Naomi Wiring Guide for Capcom / Sega panel (with DC ports)]&lt;br /&gt;
&lt;br /&gt;
==Common Faults==&lt;br /&gt;
* [[Sega NAOMI Error Codes|Error Codes and What they mean]]&lt;br /&gt;
* [[Replacing a NAOMI Fan]]&lt;br /&gt;
* [[Sega Naomi DIMM board and GD-ROM]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.sega-naomi.com/ seganaomi.com]&lt;br /&gt;
[[Category:Game Hardware]]&lt;br /&gt;
[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:Taito_Type_X2_WinXP_Final.pdf&amp;diff=11255</id>
		<title>File:Taito Type X2 WinXP Final.pdf</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:Taito_Type_X2_WinXP_Final.pdf&amp;diff=11255"/>
		<updated>2015-03-18T03:50:23Z</updated>

		<summary type="html">&lt;p&gt;Kazuo: Informational document on Taito and their decision to use a PC-based Arcade platform running Windows XP Embedded.

Source: http://download.microsoft.com/download/8/a/e/8ae082d5-47b6-488d-b124-049f98d0d7c4/GEMS14750/Taitoi_WinXP_Final.doc

Credit to Kma...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Informational document on Taito and their decision to use a PC-based Arcade platform running Windows XP Embedded.&lt;br /&gt;
&lt;br /&gt;
Source: http://download.microsoft.com/download/8/a/e/8ae082d5-47b6-488d-b124-049f98d0d7c4/GEMS14750/Taitoi_WinXP_Final.doc&lt;br /&gt;
&lt;br /&gt;
Credit to Kmansweden for finding this online.&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
</feed>