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	<updated>2026-04-12T14:46:42Z</updated>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sega_ALL.Net_P-ras_MULTI_version_3&amp;diff=15110</id>
		<title>Sega ALL.Net P-ras MULTI version 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sega_ALL.Net_P-ras_MULTI_version_3&amp;diff=15110"/>
		<updated>2022-01-18T06:09:08Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = ALL.Net P-ras MULTIバージョン3&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|aka = APM3&lt;br /&gt;
|image = APM3.jpg&lt;br /&gt;
|type = Sitdown&lt;br /&gt;
|year = 2019&lt;br /&gt;
|depth = 736&lt;br /&gt;
|width = 801&lt;br /&gt;
|height = 2130 (1502 w/o billboard)&lt;br /&gt;
|wiring = JVS/USB&lt;br /&gt;
|monitor_size = 32&lt;br /&gt;
|monitor_sync = &lt;br /&gt;
|monitor_lcdres = 1920x1080&lt;br /&gt;
|monitor_model = 1080P LCD Monitor&lt;br /&gt;
|rotatable = No&lt;br /&gt;
|rotate_mech = No&lt;br /&gt;
|weight = 127&lt;br /&gt;
|power_supply = &lt;br /&gt;
|power = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Originally sold with Sega ALLS UX PC-based arcade hardware.&lt;br /&gt;
&lt;br /&gt;
== Python Script for Controlling LEDs, NFC and VFD ==&lt;br /&gt;
[[media:pras3.zip|pras3.zip]]&lt;br /&gt;
&lt;br /&gt;
This script is written assuming you&#039;re running it on an ALLS UX PC running Windows or Linux. If you&#039;re using something else you may have to specify the serial port in the command line args.&lt;br /&gt;
&lt;br /&gt;
Requires Python3 and the pyserial module. Once you have Python3 you can get pyserial with: &amp;lt;code&amp;gt;python3 -m pip install pyserial&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== RGB LEDs ==&lt;br /&gt;
RGB LEDs are controlled by the board with part number 837-15093-06. It&#039;s connected to COM2 over serial at 115200 8N1. Commands resemble [[JVS]]: starts with sync byte of 0xe0 and uses the same escape mechanism (0xe0 and 0xd0 replaced with 0xd0 followed by original byte - 1).&lt;br /&gt;
&lt;br /&gt;
=== Command Format ===&lt;br /&gt;
each block is a byte&lt;br /&gt;
 ,---,---,---,---,-~   ~---,---,&lt;br /&gt;
 | 0 | 1 | 2 | 3 | payload | c |&lt;br /&gt;
 &#039;---&#039;---&#039;---&#039;---&#039;--~   ~--&#039;---&#039;&lt;br /&gt;
&lt;br /&gt;
* 0. sync (0xe0)&lt;br /&gt;
* 1. dst node id. Almost all commands will also accept a node id of 0 so you don&#039;t need to know the actual node id.&lt;br /&gt;
* 2. src node id (or sequence ID? it&#039;s echoed back in replies). If 0 no reply will be sent.&lt;br /&gt;
* 3. payload size&lt;br /&gt;
* n. payload (199 byte max)&lt;br /&gt;
* c. checksum. Same algorithm as [[JVS]]. It&#039;s the sum of all bytes after the sync byte, modulo 256.&lt;br /&gt;
&lt;br /&gt;
==== payload structure ====&lt;br /&gt;
 ,-----,--~          ~-----,&lt;br /&gt;
 | cmd | (up to 198 bytes) |&lt;br /&gt;
 &#039;-----&#039;---~          ~----&#039;&lt;br /&gt;
198 bytes of pixels = 66 pixels = 3 * 22 pixels&lt;br /&gt;
Response payload is similar but with an extra status byte&lt;br /&gt;
 ,--------,-----,---~         ~----------,&lt;br /&gt;
 | status | cmd | optional response data |&lt;br /&gt;
 &#039;--------&#039;-----&#039;---~         ~----------&#039;&lt;br /&gt;
Status 1 = success, 4 = error.&lt;br /&gt;
&lt;br /&gt;
=== Pixel Layout ===&lt;br /&gt;
The pixels are laid out in memory as three &amp;quot;pages&amp;quot; of 22 pixels. Only the first 22 are ever &amp;quot;drawn&amp;quot; to the LEDs. The rest are used in fade operations. Unfortunately the ordering of the pixels is a bit odd. If you&#039;re facing the machine they run like this in memory.&lt;br /&gt;
 16                       21&lt;br /&gt;
 17                       20&lt;br /&gt;
 18                       19&lt;br /&gt;
 &lt;br /&gt;
 0                        15&lt;br /&gt;
 1                        14&lt;br /&gt;
 2                        13&lt;br /&gt;
   3 4 5 6 7 8 9 10 11 12&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
;0x10 Reset&lt;br /&gt;
: Doesn&#039;t reset the node id.&lt;br /&gt;
: arg0: must be 217&lt;br /&gt;
;0x14 Set Silent&lt;br /&gt;
: Enable silent mode to disable command responses.&lt;br /&gt;
: Not sending an argument will send back the current setting.&lt;br /&gt;
: arg0: 0 off (default), 1 on&lt;br /&gt;
;0x18 Set Node ID&lt;br /&gt;
: Can only be 0-7. Normally this is just set by the lower-3 bits of the DIP switches.&lt;br /&gt;
: arg0: New node id.&lt;br /&gt;
;0x80 Draw Pixels Immediately&lt;br /&gt;
: Draws the pixels already in the pixel buffer immediately.&lt;br /&gt;
: no args&lt;br /&gt;
;0x81 Set Pixels Without Drawing&lt;br /&gt;
: Stores the pixels into the pixel buffer but does not draw them.&lt;br /&gt;
: args: 66 RGB pixels = 198 bytes&lt;br /&gt;
;0x82 Set Pixels and Draw Pixels Immediately&lt;br /&gt;
: Store the pixels into the pixel buffer and draw them immediately.&lt;br /&gt;
: args: 66 RGB pixels = 198 bytes&lt;br /&gt;
;0x83 Fade to Pixels&lt;br /&gt;
: Fade to the pixels sent.&lt;br /&gt;
: args: 66 RGB pixels = 198 bytes&lt;br /&gt;
;0x84 Set Fade Timing&lt;br /&gt;
: Set the frame rate and number of frames in a fade.&lt;br /&gt;
: arg0: The number of frames it takes to complete the fade (255 max, must not be 0). Default is 32.&lt;br /&gt;
: arg1: Frame period (255 max, must not be 0). This determines how long a &amp;quot;frame&amp;quot; of the fade is. Default is 8.&lt;br /&gt;
;0x85 Offset Fade&lt;br /&gt;
: Fade the pixels to other pixels in the pixel buffer starting at the offset. This blends the entire buffer so in a way it ends up rotating the whole pixel buffer by the offset.&lt;br /&gt;
: arg0: Offset in pixels from the start of the pixel buffer. Must be &amp;lt; 66.&lt;br /&gt;
;0x86 Set Blend Window Size&lt;br /&gt;
: This one appears to maybe be broken. If you pass bad parameters it will reply twice, once success and once error.&lt;br /&gt;
: arg0: Size of the window to blend. Must be 20 or 26.&lt;br /&gt;
;0x87 Set Fade Sequence Count and Offset&lt;br /&gt;
: Will do N repeated fades using the offset. Because of the layout of the pixels you do anything too interesting but you can use the three pages to fade between three different patterns repeatedly.&lt;br /&gt;
: arg0: Number of fades to do (max 255).&lt;br /&gt;
: arg1: Offset in pixels (must be &amp;lt; 66).&lt;br /&gt;
;0xf0 Get HW Name&lt;br /&gt;
: Returns the name of the hardware. Won&#039;t reply if you give a dest node id of 0. You must give the real node id.&lt;br /&gt;
;0xf1 Send Board Status&lt;br /&gt;
: Sends back some unknown status bytes.&lt;br /&gt;
;0xf2 Get Code Checksum&lt;br /&gt;
: Sends back a checksum of the firmware.&lt;br /&gt;
;0xfd Enter Bootloader&lt;br /&gt;
: Puts the board into the bootloader. Unknown what the board is looking for in this state. Maybe firmware update?&lt;br /&gt;
[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:Pras3.zip&amp;diff=15108</id>
		<title>File:Pras3.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:Pras3.zip&amp;diff=15108"/>
		<updated>2022-01-18T05:56:43Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: Python script for controlling the peripherals of the Sega p-ras 3 (LEDs, VFD, NFC).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Python script for controlling the peripherals of the Sega p-ras 3 (LEDs, VFD, NFC).&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:APM3.jpg&amp;diff=14841</id>
		<title>File:APM3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:APM3.jpg&amp;diff=14841"/>
		<updated>2021-07-05T04:34:58Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photo of Sega ALL.Net P-ras MULTI version 3 cabinet.&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sega_Naomi_Universal&amp;diff=14610</id>
		<title>Sega Naomi Universal</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sega_Naomi_Universal&amp;diff=14610"/>
		<updated>2020-10-25T21:43:25Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = Sega Naomi Universal&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|aka = Naomi Uni&lt;br /&gt;
|image = Naomi_Universal.jpg&lt;br /&gt;
|type = Upright&lt;br /&gt;
|year = 1999&lt;br /&gt;
|depth = 968&lt;br /&gt;
|width = 760&lt;br /&gt;
|height = 2030&lt;br /&gt;
|wiring = [[JVS]]&lt;br /&gt;
|monitor_size = 29&lt;br /&gt;
|monitor_sync = 31&lt;br /&gt;
|monitor_lcdres = &lt;br /&gt;
|monitor_model = [[Nanao MS-2932-S]] or [[Sanwa 29E31S]]&lt;br /&gt;
|rotatable = Yes&lt;br /&gt;
|rotate_mech = No&lt;br /&gt;
|weight = 117&lt;br /&gt;
|power_supply = &lt;br /&gt;
|power = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sega Naomi Universal&#039;&#039;&#039; was manufactured in both Japan and the UK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Control Panel==&lt;br /&gt;
The dimensions of the Control Panel are 630mm x 127mm.  The move strip inlays measure 480mmx70mm.&lt;br /&gt;
* [[Control Panel Compatibility]]&lt;br /&gt;
&lt;br /&gt;
==Monitor==&lt;br /&gt;
European models were normally shipped with either [[Sanwa 29E31S]] or [[Nanao MS-2932-S]].  Both monitors are VGA only monitors, not capable of being used with JAMMA games.  It is possible to change the electronics on the 29E31S to make it CGA/EGA/VGA capable, but not the Nanao.&lt;br /&gt;
&lt;br /&gt;
== Sitdown Conversion ==&lt;br /&gt;
The Naomi Universal can be converted from a standing cabinet to a sitting cabinet by following the [[Sega Naomi Universal Sitdown Conversion]] guide.&lt;br /&gt;
&lt;br /&gt;
==Power Supply==&lt;br /&gt;
PSU by Sun (400-5397-1) is very similar to a normal PC ATX power supply.  Instead of a receptacle for a power cord, it has 110V AC input through a male 3pin [[AMP_Universal_Power]] connector. The PSU cannot operate from 220V AC.&lt;br /&gt;
&lt;br /&gt;
Original fan is a 12V two-wire Yate Loon D80SM-12 80x80x25mm rated 27 CFM, if it&#039;s noisy it&#039;s a good idea to change it.  A nice replacement is the Papst 8412 NGMLE at only 19db, though any 80mm 12V fan should work fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sun-psu.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
Power ratings:&lt;br /&gt;
* 12A @ 3.3V&lt;br /&gt;
* 10A @ 5V&lt;br /&gt;
* 2A @ 12V&lt;br /&gt;
&lt;br /&gt;
PSU Hook Up Wire:&lt;br /&gt;
&lt;br /&gt;
GND,+5V,3.3V,12V  UL 1015 / AWM 1015 Hook Up Wire&lt;br /&gt;
&lt;br /&gt;
Original reference :E148000 AWM STYLE 1015 18AWG 105°C 600V VW-1 TEW 105°C 600v FT1&lt;br /&gt;
&lt;br /&gt;
[https://www.awcwire.com/productspec.aspx?id=ul-style-1015 awcwire.com ul-style-1015]&lt;br /&gt;
&lt;br /&gt;
==Audio amplifier and speakers==&lt;br /&gt;
Amplifier is powered by 17V &#039;&#039;&#039;AC&#039;&#039;&#039;, speakers are 10cm/4inch and 4ohms.  Stereo input is normal RCA connectors, speaker output connectors are 2pin AMP U-P.  The actual speakers are standard car stereo speakers, and can easily be upgraded.&lt;br /&gt;
[[File:Naomi_speaker_replacement.jpg|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Connectors and Pinouts==&lt;br /&gt;
The non-JVS wiring is done with AMP (later acquired by Tyco) connectors of the type [[AMP Universal Power]].  Power to game boards are provided via [[JST VL]] connectors, as dictated by the [[JVS]] standard.&lt;br /&gt;
&lt;br /&gt;
[[File:Naomi_cp_harness_pinout.jpg|770px|thumb|none|harness pinout]]&lt;br /&gt;
[[File:Naomi_cp_pinout.jpg|568px|thumb|left|under the cp connector pinout]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:04.jpg&lt;br /&gt;
Image:05 (2).jpg&lt;br /&gt;
Image:Newcabpics007.jpg&lt;br /&gt;
Image:Newcabpics018.jpg&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:Sega_Naomi_Universal_Manual.pdf‎|Instruction Manual]]&lt;br /&gt;
* [[Media:Sega Naomi Service Manual.pdf|Service Manual]]&lt;br /&gt;
* [[Media:Naomi_upright_UK_control_diagram.pdf|Wiring diagram of analog/digital controls]]&lt;br /&gt;
* [[Media:AMP_UP_instruction_sheet.PDF|AMP Universal Power (U-P) instruction sheet]]&lt;br /&gt;
* [[Sega JVS Cabinet Vs Kit]]&lt;br /&gt;
&lt;br /&gt;
== Cabinet Art ==&lt;br /&gt;
* [[Media:Naomi.Control.Panel.Blank.Vector.png|Control Panel]]&lt;br /&gt;
* [[Media:Naomi.Control.Panel.Blank.Vector.Nologos.png|Control Panel (No Logos)]]&lt;br /&gt;
* [[Media:Naomi.Universal.Cabinet.Marquee.Scan.pdf|Marquee]]&lt;br /&gt;
* [[Media:Naomi Marquee Template.zip|Marquee Template]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sega_Net_City&amp;diff=14609</id>
		<title>Sega Net City</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sega_Net_City&amp;diff=14609"/>
		<updated>2020-10-25T21:41:58Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = Sega Net City&lt;br /&gt;
|kana = ネットシティ&lt;br /&gt;
|romaji = NETTOSHITI&lt;br /&gt;
|aka = Net City&lt;br /&gt;
|image = Netcity_b.jpg&lt;br /&gt;
|type = Sitdown&lt;br /&gt;
|year = 1999&lt;br /&gt;
|depth =980 (968 upright)&lt;br /&gt;
|width = 760&lt;br /&gt;
|height =1750 (2030 upright)&lt;br /&gt;
|wiring = [[JVS]]&lt;br /&gt;
|monitor_size = 29&lt;br /&gt;
|monitor_sync = 15/24/31&lt;br /&gt;
|monitor_model = [[Nanao MS-2931]]&lt;br /&gt;
|rotatable =  Yes&lt;br /&gt;
|rotate_mech = No&lt;br /&gt;
|weight =117&lt;br /&gt;
|power_supply = &lt;br /&gt;
|power = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sega]]&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Sega JVS Cabinet Vs Kit]]&lt;br /&gt;
==Controls Pinout==&lt;br /&gt;
[[File:Sega-cp-harness-pinout.jpg|770px|thumb|left|harness pinout]]&lt;br /&gt;
[[File:Naomi_cp_pinout.jpg|568px|thumb|left|under the cp connector pinout]]&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sega_JVS_Cabinet_Vs_Kit&amp;diff=14608</id>
		<title>Sega JVS Cabinet Vs Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sega_JVS_Cabinet_Vs_Kit&amp;diff=14608"/>
		<updated>2020-10-25T21:33:58Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: Created page with &amp;quot;Setup guide (scanned by [https://www.arcade-projects.com/forums/index.php?thread/7745-sega-new-net-city-nnc-appreciation-owners-thread/&amp;amp;postID=13254...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:File:NNC-VS SETUP.pdf|Setup guide]] (scanned by [https://www.arcade-projects.com/forums/index.php?thread/7745-sega-new-net-city-nnc-appreciation-owners-thread/&amp;amp;postID=132549#post132549 BlinG])&lt;br /&gt;
&lt;br /&gt;
[[:File:NNC-VS PINOUT.pdf|Wiring diagram]] (scanned by [https://www.arcade-projects.com/forums/index.php?thread/7745-sega-new-net-city-nnc-appreciation-owners-thread/&amp;amp;postID=132549#post132549 BlinG])&lt;br /&gt;
[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:NNC-VS_PINOUT.pdf&amp;diff=14607</id>
		<title>File:NNC-VS PINOUT.pdf</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:NNC-VS_PINOUT.pdf&amp;diff=14607"/>
		<updated>2020-10-25T21:29:20Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sega JVS Vs Kit wiring diagram&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=File:NNC-VS_SETUP.pdf&amp;diff=14606</id>
		<title>File:NNC-VS SETUP.pdf</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=File:NNC-VS_SETUP.pdf&amp;diff=14606"/>
		<updated>2020-10-25T21:23:13Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sega JVS Vs Kit setup instructions&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sega_New_Net_City&amp;diff=14605</id>
		<title>Sega New Net City</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sega_New_Net_City&amp;diff=14605"/>
		<updated>2020-10-25T03:50:37Z</updated>

		<summary type="html">&lt;p&gt;Mv1f: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = Sega New Net City&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|aka = NNC&lt;br /&gt;
|image = Sega_New_Net_City.jpg&lt;br /&gt;
|type = Sitdown&lt;br /&gt;
|year = 199X&lt;br /&gt;
|depth = 980&lt;br /&gt;
|width = 760&lt;br /&gt;
|height = 1750 (2030 with marquee)&lt;br /&gt;
|wiring = [[JVS]]&lt;br /&gt;
|monitor_size = 29&lt;br /&gt;
|monitor_sync = 15/24/31&lt;br /&gt;
|monitor_model = [[Toshiba PF D29C051]]&lt;br /&gt;
|rotatable =  Yes&lt;br /&gt;
|rotate_mech = No&lt;br /&gt;
|weight = 117&lt;br /&gt;
|power_supply = &lt;br /&gt;
|power = 322&lt;br /&gt;
}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:nnc1.jpg&lt;br /&gt;
Image:nnc2.jpg&lt;br /&gt;
Image:nnc3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Manuals==&lt;br /&gt;
* [[Media:SEGA_New_Net_City_Japanese_Manual.pdf|Sega New Net City Japanese Manual]]&lt;br /&gt;
* [[Sega JVS Cabinet Vs Kit]]&lt;br /&gt;
==Controls Pinout==&lt;br /&gt;
[[File:Sega-cp-harness-pinout.jpg|770px|thumb|left|harness pinout]]&lt;br /&gt;
[[File:Naomi_cp_pinout.jpg|568px|thumb|left|under the cp connector pinout]]&lt;br /&gt;
&lt;br /&gt;
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[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Mv1f</name></author>
	</entry>
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