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	<updated>2026-04-20T13:55:03Z</updated>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sega_Aero_City&amp;diff=15609</id>
		<title>Sega Aero City</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sega_Aero_City&amp;diff=15609"/>
		<updated>2024-03-07T08:58:36Z</updated>

		<summary type="html">&lt;p&gt;Pantoufle31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cabinet&lt;br /&gt;
|name = Sega Aero City&lt;br /&gt;
|kana = エアロシティ&lt;br /&gt;
|romaji = EAROSHITI&lt;br /&gt;
|aka = Aero, Aerocity&lt;br /&gt;
|image = Sega_Aero_City.jpg&lt;br /&gt;
|type = Sitdown&lt;br /&gt;
|year = 1988&lt;br /&gt;
|depth = 955&lt;br /&gt;
|width = 660&lt;br /&gt;
|height = 1320 &lt;br /&gt;
|wiring = [[JAMMA]]&lt;br /&gt;
|monitor_size = 26&lt;br /&gt;
|monitor_sync = 15/24&lt;br /&gt;
|monitor_model = [[Nanao MS8]]&lt;br /&gt;
|rotatable =  Yes&lt;br /&gt;
|rotate_mech = No&lt;br /&gt;
|weight = 110&lt;br /&gt;
|power_supply =&lt;br /&gt;
|power = 150&lt;br /&gt;
}}&lt;br /&gt;
Released in 1988, the &#039;&#039;&#039;&#039;&#039;Sega Aero City&#039;&#039;&#039;&#039;&#039; is the machine that brought fame to Sega&#039;s City series. The basic control panel configuration did not change from the [[Sega Aero Table T-26]], but because of its compact design it remained a fixture of game centers for a long time. Its other merits included a 26 inch monitor that was large for its time, and its easy operability. The machine was compact, but at 110 kg, it weighed 20 kg more than the Aero Table. The Aero City was also sold in yellow and green. This may have been an attempt to escape the dark and scary image of game centers that many people still held onto.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
SEGAAEROCITYP2.jpg|Japanese Flyer&lt;br /&gt;
Image:Sega_Aero_City_Mint.jpg‎|Mint Colour&lt;br /&gt;
Image:Aero_city_invzim.jpeg|Blue&lt;br /&gt;
Image:14 (2).jpg|Back&lt;br /&gt;
Image:3.jpg&lt;br /&gt;
Image:10 (3).jpg&lt;br /&gt;
Image:11 (2).jpg&lt;br /&gt;
Image:7 (2).jpg&lt;br /&gt;
Image:1 (2).jpg&lt;br /&gt;
Image:12 (2).jpg&lt;br /&gt;
Image:13 (2).jpg&lt;br /&gt;
Image:Aero_city_inside.jpeg|Inside with 36p-&amp;gt;JAMMA adapter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
[[Media:Sega_Aero_City_Manual.pdf|Japanese Manual]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Control panel measures 49 x 12cm&lt;br /&gt;
&lt;br /&gt;
===PCB Mounting board size===&lt;br /&gt;
*55 centimeters long &lt;br /&gt;
*38.8 centimeters wide &lt;br /&gt;
*12mm thickness Plywood&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
[[Media:Aero_Stickers.zip|Full set of Aero City Stickers]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Sega_Aero_City_Side_Art_Left.pdf|Side Art (Left)]]&lt;br /&gt;
&lt;br /&gt;
[[Media:Sega_Aero_City_Side_Art_Right.pdf|Side Art (Right)]]&lt;br /&gt;
&lt;br /&gt;
[[Media:CP_Surround.eps|Control Panel Surround .eps file ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Pantoufle31</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sammy_Atomiswave&amp;diff=15443</id>
		<title>Sammy Atomiswave</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sammy_Atomiswave&amp;diff=15443"/>
		<updated>2023-11-30T15:12:53Z</updated>

		<summary type="html">&lt;p&gt;Pantoufle31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game hardware&lt;br /&gt;
|name = Sammy Atomiswave&lt;br /&gt;
|kanji = &lt;br /&gt;
|kana = アトミスウェイブ&lt;br /&gt;
|romaji = &lt;br /&gt;
|image = awlogo.jpg&lt;br /&gt;
|image2 = atomiswave_flyer.jpg&lt;br /&gt;
|caption= &lt;br /&gt;
|manufacturer = Sammy&lt;br /&gt;
|year = 2003&lt;br /&gt;
|media = Cartridge&lt;br /&gt;
|cpu = Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)&lt;br /&gt;
|gpu = PowerVR 2 (PVR2DC) GPU&lt;br /&gt;
|sound = ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)&lt;br /&gt;
|resolution = 15k / 31k&lt;br /&gt;
|standard = [[Jamma]]&lt;br /&gt;
|predecessor =&lt;br /&gt;
|successor =&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Atomiswave&#039;&#039;&#039; (アトミスウェイブ codename &#039;&#039;&#039;System X&#039;&#039;&#039;) is a 2003 custom arcade system board and cabinet from [[Sammy|Sammy Corporation]]. It is based on [[Sega Dreamcast|Sega&#039;s Dreamcast]] system board (thus it&#039;s common to see the &amp;quot;Sega&amp;quot; logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet&#039;s control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel.&lt;br /&gt;
With the retirement of the aging [[SNK Neo Geo MVS|Neo Geo MVS]] system, [[SNK|SNK Playmore]] chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore&#039;s fifth game for the Atomiswave, after which SNK moved on to the [[Taito Type X²]] arcade board.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Atomiswave Wikipedia Atomiswave Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Hardware Specification ==&lt;br /&gt;
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) &amp;lt;br/&amp;gt;&lt;br /&gt;
Graphic Engine : PowerVR 2 (PVR2DC) &amp;lt;br/&amp;gt;&lt;br /&gt;
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Main Memory : 16 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Graphic Memory : 8 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Sound Memory : 2 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Media : ROM Board &amp;lt;br/&amp;gt;&lt;br /&gt;
Simultaneous Number of Colors : Approx. 16,770,000 (24bits) &amp;lt;br/&amp;gt;&lt;br /&gt;
Polygons : 2.5 Million polys/sec &amp;lt;br/&amp;gt;&lt;br /&gt;
Rendering Speed : 500 M pixel/sec &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. &amp;lt;br/&amp;gt;&lt;br /&gt;
Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.&amp;lt;ref&amp;gt;[http://system16.com/hardware.php?id=812 System16 Sammy Atomiswave Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== JAMMA Harness ===&lt;br /&gt;
Atomiswave games use up to 5 buttons over a modified (but compatible) [[JAMMA]] connector.&lt;br /&gt;
&lt;br /&gt;
=== Monitor Res ===&lt;br /&gt;
Atomiswave can be run at both 15Khz and 31Khz.&lt;br /&gt;
&lt;br /&gt;
== Game List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Year&lt;br /&gt;
! Developer&lt;br /&gt;
! Bootleg Serial&lt;br /&gt;
|- &lt;br /&gt;
| [[Demolish Fist]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy / Dimps&lt;br /&gt;
| 0601236&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Blue]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
| 0701200&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Hunting]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Hunting 2 Tournament Edition]]&lt;br /&gt;
| 2006&lt;br /&gt;
| Sega&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster Than Speed]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the North Star (Hokuto No Ken)]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / ARC System Works&lt;br /&gt;
| 3400167&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilty Gear Isuka]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / ARC System Works&lt;br /&gt;
| 1100342&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilty Gear X Version 1.5]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy / ARC System Works&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Knights of Valour: The Seven Spirits]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / IGS&lt;br /&gt;
| 0901669&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximum Speed]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Slug 6]]&lt;br /&gt;
| 2006&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3500510&lt;br /&gt;
|-&lt;br /&gt;
| [[Neo Geo Battle Coliseum]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 1702636&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger Mission]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Salaried Worker Golden Taro]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Samurai Shodown VI]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3000086&lt;br /&gt;
|-&lt;br /&gt;
| [[Sega Clay Challenge]]&lt;br /&gt;
| 2009&lt;br /&gt;
| Sega Amusement USA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sega Bass Fishing Challenge]]&lt;br /&gt;
| 2009&lt;br /&gt;
| Sega Amusement USA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sports Shooting USA]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The King of Fighters Neowave]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / SNK Playmore&lt;br /&gt;
| 1702036&lt;br /&gt;
|-&lt;br /&gt;
| [[The King of Fighters XI]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3200964&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rumble Fish]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / Dimps&lt;br /&gt;
| 1401163&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rumble Fish 2]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / Dimps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Furlong - Horse Racing]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Guilty Gear Isuka is the only known game that supports linking.&lt;br /&gt;
&lt;br /&gt;
== Hardware Manual ==&lt;br /&gt;
* [[Media:Atomiswave_manual.pdf|Atomiswave Manual]]&lt;br /&gt;
&lt;br /&gt;
== Common Faults ==&lt;br /&gt;
* [[Replacing an Atomiswave Fan]]&lt;br /&gt;
* [[Adding RCA Sockets for Stereo Amp to Atomiswave]]&lt;br /&gt;
&lt;br /&gt;
== Buyers Guide ==&lt;br /&gt;
=== Telltale signs of a Bootleg ===&lt;br /&gt;
* Check the serial against the table above - all the bootlegs have the same label and thus the same matching serial number&lt;br /&gt;
* &amp;quot;Made in japan&amp;quot; text has been removed from the sticker label. &lt;br /&gt;
* The sticker label corners are rounded on originals : on bootlegs they are not.&lt;br /&gt;
* When inserting the game, the cart doesn&#039;t seem to go down totally. &lt;br /&gt;
*If you dismantle the cart, you&#039;ll find there are plastic guide so the pcb can&#039;t be put incorrectly : only the bootleg feature this (yep, the bootleg is better made than the original)&lt;br /&gt;
*Once dismantled, you can also see the pcb looks different from an original. From my experience, HNK and Samourai Shodown have bootleg PCB made in late 2009 and the SEGA logo is missing. Also chips are only on one side while they are on both on originals.&lt;br /&gt;
&lt;br /&gt;
Fist of the North Star ingame appears 100% correct, but Samourai Shodown IV has many graphical glitches in some animation, backgrounds, static sprite/logo.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Hardware]]&lt;/div&gt;</summary>
		<author><name>Pantoufle31</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sammy_Atomiswave&amp;diff=15442</id>
		<title>Sammy Atomiswave</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Sammy_Atomiswave&amp;diff=15442"/>
		<updated>2023-11-30T15:06:14Z</updated>

		<summary type="html">&lt;p&gt;Pantoufle31: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game hardware&lt;br /&gt;
|name = Sammy Atomiswave&lt;br /&gt;
|kanji = &lt;br /&gt;
|kana = アトミスウェイブ&lt;br /&gt;
|romaji = &lt;br /&gt;
|image = awlogo.jpg&lt;br /&gt;
|image2 = atomiswave_flyer.jpg&lt;br /&gt;
|caption= &lt;br /&gt;
|manufacturer = Sammy&lt;br /&gt;
|year = 2003&lt;br /&gt;
|media = Cartridge&lt;br /&gt;
|cpu = Hitachi SH-4 32-bit RISC CPU&lt;br /&gt;
|gpu = PowerVR 2 (PVR2DC) GPU&lt;br /&gt;
|sound =  ARM7 Yamaha AICA 45 MHZ&lt;br /&gt;
|resolution = 15k / 31k&lt;br /&gt;
|standard = [[Jamma]]&lt;br /&gt;
|predecessor =&lt;br /&gt;
|successor =&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Atomiswave&#039;&#039;&#039; (アトミスウェイブ codename &#039;&#039;&#039;System X&#039;&#039;&#039;) is a 2003 custom arcade system board and cabinet from [[Sammy|Sammy Corporation]]. It is based on [[Sega Dreamcast|Sega&#039;s Dreamcast]] system board (thus it&#039;s common to see the &amp;quot;Sega&amp;quot; logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet&#039;s control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel.&lt;br /&gt;
With the retirement of the aging [[SNK Neo Geo MVS|Neo Geo MVS]] system, [[SNK|SNK Playmore]] chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore&#039;s fifth game for the Atomiswave, after which SNK moved on to the [[Taito Type X²]] arcade board.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Atomiswave Wikipedia Atomiswave Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Hardware Specification ==&lt;br /&gt;
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)&amp;lt;br/&amp;gt;&lt;br /&gt;
Graphic Engine : PowerVR 2 (PVR2DC) &amp;lt;br/&amp;gt;&lt;br /&gt;
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) &amp;lt;br/&amp;gt;&lt;br /&gt;
Main Memory : 16 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Graphic Memory : 8 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Sound Memory : 2 MByte &amp;lt;br/&amp;gt;&lt;br /&gt;
Media : ROM Board &amp;lt;br/&amp;gt;&lt;br /&gt;
Simultaneous Number of Colors : Approx. 16,770,000 (24bits) &amp;lt;br/&amp;gt;&lt;br /&gt;
Polygons : 2.5 Million polys/sec &amp;lt;br/&amp;gt;&lt;br /&gt;
Rendering Speed : 500 M pixel/sec &amp;lt;br/&amp;gt;&lt;br /&gt;
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. &amp;lt;br/&amp;gt;&lt;br /&gt;
Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.&amp;lt;ref&amp;gt;[http://system16.com/hardware.php?id=812 System16 Sammy Atomiswave Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== JAMMA Harness ===&lt;br /&gt;
Atomiswave games use up to 5 buttons over a modified (but compatible) [[JAMMA]] connector.&lt;br /&gt;
&lt;br /&gt;
=== Monitor Res ===&lt;br /&gt;
Atomiswave can be run at both 15Khz and 31Khz.&lt;br /&gt;
&lt;br /&gt;
== Game List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Year&lt;br /&gt;
! Developer&lt;br /&gt;
! Bootleg Serial&lt;br /&gt;
|- &lt;br /&gt;
| [[Demolish Fist]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy / Dimps&lt;br /&gt;
| 0601236&lt;br /&gt;
|-&lt;br /&gt;
| [[Dolphin Blue]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
| 0701200&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Hunting]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Hunting 2 Tournament Edition]]&lt;br /&gt;
| 2006&lt;br /&gt;
| Sega&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster Than Speed]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the North Star (Hokuto No Ken)]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / ARC System Works&lt;br /&gt;
| 3400167&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilty Gear Isuka]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / ARC System Works&lt;br /&gt;
| 1100342&lt;br /&gt;
|-&lt;br /&gt;
| [[Guilty Gear X Version 1.5]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy / ARC System Works&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Knights of Valour: The Seven Spirits]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / IGS&lt;br /&gt;
| 0901669&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximum Speed]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Slug 6]]&lt;br /&gt;
| 2006&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3500510&lt;br /&gt;
|-&lt;br /&gt;
| [[Neo Geo Battle Coliseum]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 1702636&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger Mission]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Salaried Worker Golden Taro]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Samurai Shodown VI]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3000086&lt;br /&gt;
|-&lt;br /&gt;
| [[Sega Clay Challenge]]&lt;br /&gt;
| 2009&lt;br /&gt;
| Sega Amusement USA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sega Bass Fishing Challenge]]&lt;br /&gt;
| 2009&lt;br /&gt;
| Sega Amusement USA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sports Shooting USA]]&lt;br /&gt;
| 2003&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The King of Fighters Neowave]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / SNK Playmore&lt;br /&gt;
| 1702036&lt;br /&gt;
|-&lt;br /&gt;
| [[The King of Fighters XI]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / SNK Playmore&lt;br /&gt;
| 3200964&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rumble Fish]]&lt;br /&gt;
| 2004&lt;br /&gt;
| Sammy / Dimps&lt;br /&gt;
| 1401163&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rumble Fish 2]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sega / Dimps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Victory Furlong - Horse Racing]]&lt;br /&gt;
| 2005&lt;br /&gt;
| Sammy&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Guilty Gear Isuka is the only known game that supports linking.&lt;br /&gt;
&lt;br /&gt;
== Hardware Manual ==&lt;br /&gt;
* [[Media:Atomiswave_manual.pdf|Atomiswave Manual]]&lt;br /&gt;
&lt;br /&gt;
== Common Faults ==&lt;br /&gt;
* [[Replacing an Atomiswave Fan]]&lt;br /&gt;
* [[Adding RCA Sockets for Stereo Amp to Atomiswave]]&lt;br /&gt;
&lt;br /&gt;
== Buyers Guide ==&lt;br /&gt;
=== Telltale signs of a Bootleg ===&lt;br /&gt;
* Check the serial against the table above - all the bootlegs have the same label and thus the same matching serial number&lt;br /&gt;
* &amp;quot;Made in japan&amp;quot; text has been removed from the sticker label. &lt;br /&gt;
* The sticker label corners are rounded on originals : on bootlegs they are not.&lt;br /&gt;
* When inserting the game, the cart doesn&#039;t seem to go down totally. &lt;br /&gt;
*If you dismantle the cart, you&#039;ll find there are plastic guide so the pcb can&#039;t be put incorrectly : only the bootleg feature this (yep, the bootleg is better made than the original)&lt;br /&gt;
*Once dismantled, you can also see the pcb looks different from an original. From my experience, HNK and Samourai Shodown have bootleg PCB made in late 2009 and the SEGA logo is missing. Also chips are only on one side while they are on both on originals.&lt;br /&gt;
&lt;br /&gt;
Fist of the North Star ingame appears 100% correct, but Samourai Shodown IV has many graphical glitches in some animation, backgrounds, static sprite/logo.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Hardware]]&lt;/div&gt;</summary>
		<author><name>Pantoufle31</name></author>
	</entry>
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