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	<title>Asteroids Repair Logs - Revision history</title>
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	<updated>2026-05-08T00:21:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Asteroids_Repair_Logs&amp;diff=7424&amp;oldid=prev</id>
		<title>Davewellington: Created page with &quot;&#039;&#039;&#039;Repairer:&#039;&#039;&#039; [http://www.aussiearcade.com.au/member.php/1-Arcade-King Arcade King]&lt;br&gt; &#039;&#039;&#039;Forum Thread:&#039;&#039;&#039; [http://www.aussiearcade.com.au/showthread.php/23395-Asteroids-As...&quot;</title>
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		<updated>2012-09-10T22:53:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/member.php/1-Arcade-King Arcade King]&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Forum Thread:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/showthread.php/23395-Asteroids-As...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/member.php/1-Arcade-King Arcade King]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Forum Thread:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/showthread.php/23395-Asteroids-Asteroids-Deluxe-PCB-Repair Asteroids PCB Repair]&amp;lt;br&amp;gt;&lt;br /&gt;
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First thing I do is put new CPU and roms sockets in before even attempting to fix these PCB&amp;#039;s&lt;br /&gt;
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PCB just watch dogging. Found a tip here to isolate the MPU from the VSM sections of the PCB&lt;br /&gt;
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http://www.ionpool.net/arcade/astero...idsrepair.html&lt;br /&gt;
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So I socketed and lifted pin one on the 74ls42 @ L6 to disable DMAGO&lt;br /&gt;
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Problems with MPU&lt;br /&gt;
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Bad 4116 ram @ D2&lt;br /&gt;
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Program not running dead even with watch dog disabled.&lt;br /&gt;
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74ls244 @ B2 pin 7 (a11) was stuck low.&lt;br /&gt;
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Program still not running.&lt;br /&gt;
Bad 74ls32 pin 11. Output was stuck high no signal getting through to the chip select (pin 8) on the rams at D and E2&lt;br /&gt;
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At this point The program is running and I can coin and play the game blind.&lt;br /&gt;
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Putting it in test mode I get 3 beeps(2 high then 1 low) on the scope( connected to the audio test point) which indicates bad 4116 ram @ M4. Ran the test again and got 5 beeps this time (4 high 1 low), Ram N4 bad. Testing again no beeps so alls good with the MPU section of the board.&lt;br /&gt;
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Now the MPU is fixed I can concentrate on the VSM.&lt;br /&gt;
Board just watchdog&amp;#039;s&lt;br /&gt;
There was a dead 7497 @ K8, had to wait for parts so I could replace it.&lt;br /&gt;
The problem was a bad 74ls08 @ K6. Pin 8 was stuck High. This connects to pin 14 of a 74ls191 @ K5. This is part of the vector program counter circuit.&lt;br /&gt;
PCB now fires up and I can see the game running on my CRO in XY mode.&lt;br /&gt;
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[[File:Pcb repair asteroids 1.jpg]]&lt;br /&gt;
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Problem: game has graphic issues. The asteroids sort of look broken in half. &lt;br /&gt;
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[[File:Pcb repair asteroids 2.jpg]]&lt;br /&gt;
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Putting it in test mode most of the diagonal test pattern is missing and whats there is messed up.&lt;br /&gt;
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[[File:Pcb repair asteroids 3.jpg]]&lt;br /&gt;
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Fix: Traced it back to 2 bad 74ls191 counters @ C6 and D6.&lt;br /&gt;
Everything looks pretty much perfect now on the scope so time to put it in the cab.&lt;br /&gt;
Look good on in the cab except the top scores are slightly out of alignment and have a wobble to them.&lt;br /&gt;
Fix: seen this before, it really pays just to replace the 2 4016 and TL081&amp;#039;s in the video output section. Chips are readily available and costs less then $2 to replace all 4 components.&lt;br /&gt;
Ok all above fixed time to fire up a game.&lt;br /&gt;
I previously replaced the 74ls139&amp;#039;s @ E4 and L3. I forgot why but these have to do with rom select etc.&lt;br /&gt;
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Sound&lt;br /&gt;
All the sounds are there except the ship sound is completely missing and the saucer sound is really messed up. Sounds like a fire engine or something and the small saucer sound just halts after a second.&lt;br /&gt;
Fix: missing ship sound was a bad LM324 @ P11 and the saucer sound was a bad 4016 cmos chip @ N10. I replaced the 4016 @ R11(ship sound) also to be on the safe side.&lt;br /&gt;
I should also note there were 3 big caps broken off the board which I had to pinch off another PCB.&lt;br /&gt;
Caps were @ C69(Ship Sound), C68(ship sound) and C64(Thump). Looking in the manual caps are a .1 uf 100v Radial Lead Mylar capacitor.&lt;br /&gt;
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Board is now 100%&lt;br /&gt;
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I attached a few images but not the best&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Repair Logs converted to wiki format by Brad from [http://www.aussiearcade.com.au Aussie Arcade]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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[[Category:Repair Logs]]&lt;/div&gt;</summary>
		<author><name>Davewellington</name></author>
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