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	<title>Black Dragon Repair Logs - Revision history</title>
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	<updated>2026-04-05T23:55:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Black_Dragon_Repair_Logs&amp;diff=15016&amp;oldid=prev</id>
		<title>Davewellington at 02:28, 17 December 2021</title>
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		<updated>2021-12-17T02:28:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/member.php/1-Arcade-King Arcade King]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Forum Thread:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/showthread.php/23513-Black-Dragon-Repair Black Dragon PCB Repair]&amp;lt;br&amp;gt;&lt;br /&gt;
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Brad&amp;#039;s Original Black Dragon (Tiger) PCB&lt;br /&gt;
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PCB was missing 2 roms a 27512 @ 9B and 27256 @ 2N&lt;br /&gt;
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The rom at 2N is for all the in game foreground text and 9B is part of the background.&lt;br /&gt;
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First things first replaced the 2 missing roms.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Problem:&amp;#039;&amp;#039;&amp;#039; Foreground text is all messed up.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:Pcb repair black dragon 1.jpg]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Fix:&amp;#039;&amp;#039;&amp;#039; Pin 23 (A11) on rom 2N was stuck High. Tracked back to pin 2 of a 74ls253 @ 3N. Replacing the chip fixed the problem.&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Problem:&amp;#039;&amp;#039;&amp;#039; Character Graphics have faint horizontal lines through them.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:Pcb repair black dragon 2.jpg]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Fix:&amp;#039;&amp;#039;&amp;#039; Faulty 74ls253 @ 2K. Both chips were TI (Texas Instruments) branded IC&amp;#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:Pcb repair black dragon 3.jpg]]&lt;br /&gt;
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Board now 100%&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Repair Logs converted to wiki format by Brad from [http://www.aussiearcade.com.au Aussie Arcade]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; [https://web.archive.org/web/20191230200208/http://arcadefixer.blogspot.com/2017/06/ Black Dragon - Capcom 1987 (repair log)]&amp;lt;br&amp;gt;&lt;br /&gt;
Great story about this game. I got it in a local auction for $1 (the minimum bid) thanks to my friend Kelvin who sent me the link.&amp;lt;br&amp;gt;&lt;br /&gt;
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I placed only one bid and then forgot about the auction. I had set a reminder in my phone but mistankenly entered the wrong time. So I got the reminder 40 minutes after the end of the auction. When I switched off the alarm I saw I had an email on my phone. It was the auction site confirming I won the auction! Nobody else bidded. Probably cause the board was advertised as faulty and there are very few arcade repairers over there in New-Zealand.&amp;lt;br&amp;gt;&lt;br /&gt;
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When I received the board I promptly noticed the game has been repaired before as the work RAM had been put on a socket. For once it was a clean job so this didn&amp;#039;t bugger me. Otherwise it was in very good nick.&lt;br /&gt;
I powered it and was really surprised to see the game was almost 100% perfectly running (and discovered it was the Japanese version of the game &amp;quot;Black Dragon&amp;quot; despite the seller advertising it as &amp;quot;Black Tiger&amp;quot;). Only fault I could find was when the sprites were close to either the left or the right border they were repeated on the other side with jailbars on them.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocBD_1.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
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As always I identified the function of each RAM, piggybacked them and probed few IC with no clear culprit. To me it was a counter issue (I found a LS163 next to the sprites RAMs) but before spending more time on the board I contacted Caius from JAMMARCADE who confirmed what I thought: probable counter issue.&amp;lt;br&amp;gt;&lt;br /&gt;
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I went back to the repair and probed all the LS163 of the video board. One of them had pin 10 not connected to anything. This surely wasn&amp;#039;t normal as it&amp;#039;s the CET input. I couldn&amp;#039;t figure out where it should be connected. So I pulled the chip to see the traces underneath. After doing so I was left with only one possibility: trace going to pin 7 was the only possible trace that could be connected to pin 10. I compared with others LS163 on the board and surely pins 7 and 10 were bridged. I installed a socket, put back the chip in it and ran a wire between pins 7 and 10. Problem vanished.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocBD_2.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
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I then spent the rest of my afternoon playing the game as it&amp;#039;s one of my favorites.&amp;lt;br&amp;gt;&lt;br /&gt;
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Game fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Category:Repair Logs]]&lt;/div&gt;</summary>
		<author><name>Davewellington</name></author>
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