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	<title>Commando (Bootleg) Repair Logs - Revision history</title>
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	<updated>2026-05-04T11:42:19Z</updated>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Commando_(Bootleg)_Repair_Logs&amp;diff=7520&amp;oldid=prev</id>
		<title>Davewellington: Created page with &quot;&#039;&#039;&#039;Repairer:&#039;&#039;&#039; [http://www.aussiearcade.com.au/member.php/4762-kane kane]&lt;br&gt; &#039;&#039;&#039;Forum Thread:&#039;&#039;&#039; [http://www.aussiearcade.com.au/showthread.php/38780-Commando-Bootleg Comman...&quot;</title>
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		<updated>2012-09-12T00:54:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/member.php/4762-kane kane]&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Forum Thread:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/showthread.php/38780-Commando-Bootleg Comman...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/member.php/4762-kane kane]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Forum Thread:&amp;#039;&amp;#039;&amp;#039; [http://www.aussiearcade.com.au/showthread.php/38780-Commando-Bootleg Commando Bootleg PCB Repair]&amp;lt;br&amp;gt;&lt;br /&gt;
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Here&amp;#039;s a Commando bootleg pcb, a large 3 board stack pretty much the same layout as the original Capcom. It&amp;#039;s a nice PCB to work on as the bottom board handles the sprites and the top board the backgrounds, makes it a bit easier to track down problems.&lt;br /&gt;
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[[File:Pcb commando bootleg 1.jpg]]&lt;br /&gt;
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Wired up a rough harness and tested and got absolutely nothing. Zero activity anywhere on the board, I couldn&amp;#039;t find a pulsing signal anywhere. First I pulled and read all of the ROMs and they were all good, and was the Japanese set (&amp;#039;Senjou no Ookami&amp;#039; is the japanese title which apparently means &amp;#039;Wolf of the Battlefield&amp;#039; ).&lt;br /&gt;
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Looking over the board I found a chip at location 2D, a colour PROM, that had been desoldered and then placed back in the board, unsoldered, with a few legs bent over so it wouldn&amp;#039;t fall out . The PROM was different than the others next to it, very suspicious. Not much I could do with it so fitted a socket and placed it back, hoping it would work.&lt;br /&gt;
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Everything else on the board looked OK, but couldn&amp;#039;t see a crystal anywhere on the board. Looked up on the net the MAME source code for Commando which showed it required a 12 MHz crystal. I couldn&amp;#039;t find a 12 MHz crystal on any of my scrap boards but searching through my junk (I have plenty of that) I found an old 40 megabyte PC hard drive with a newer style crystal that was 12 MHz. Fitted it to the board with a bit of tape under it to keep it off the neighbouring vias.&lt;br /&gt;
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Re-tested the board and had activity now but the board didn&amp;#039;t spring to life until I jiggled the ribbon connectors a bit (they are quite dodgy on this particular board). The game was running with sound but had no backgrounds, had sprites but they were a bit screwy and the colours were all wrong.&lt;br /&gt;
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Tackled the backgrounds first which come from the top board, a fairly straight forward layout, 6 ROMs, a 6116 RAM and a bunch of TTLs. Quickly found a 74LS04 at location 9C with a output pin blank and a few others possibly stuck. Piggybacking it brought back the backgrounds so replaced it to fix it.&lt;br /&gt;
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Before reassembling the PCB stack I swapped over the ribbon connectors with one another and straightened them out a bit and I think that fixed the errors in the sprites as I never had a problem with them after that. Now the backgrounds and sprites were good, but there was still a colour problem with some areas looking pink.&lt;br /&gt;
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Turned my attention back to the colour PROM mentioned earlier as it was a good bet that was the problem with the pinks. My ROM reader can&amp;#039;t read PROMs so I couldn&amp;#039;t verify it was good.&lt;br /&gt;
It was a bit of a weird problem because some parts had perfect colours, and other areas pink, a bit half and half. Running the board with the PROM removed made the entire screen have a tinge of pink, so it looked like the PROM was &amp;#039;sort of&amp;#039; working.&lt;br /&gt;
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Reading the MAME source again, the 3 PROMs at locations 1D, 2D and 3D are the colour PROMs red, green and blue. I done a bit of messing around in MAME, substituting in a blank file for the 2D PROM and was getting the same pink, so the problem was definitely related to the PROM.&lt;br /&gt;
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Each of the 3 colour 82s129 PROMs have 4 outputs that go through 4 resistors then combine into one and run to the edge connector for Red, Green and Blue. On my suspect PROM, one output at pin 9 was shorted to ground. The board traces (and my socket soldering ) were good, but with the chip removed from the board, pin 8 (ground) to pin 9 (output 4) was shorted internally ie. knackered, or not programed correctly.&lt;br /&gt;
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I got AA member Skybeaux to program a new PROM that I received today, and that fixed all the remaining colour problems, thanks Ken!.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Repair Logs converted to wiki format by Brad from [http://www.aussiearcade.com.au Aussie Arcade]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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[[Category:Repair Logs]]&lt;/div&gt;</summary>
		<author><name>Davewellington</name></author>
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