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	<title>Dambusters Repair Logs - Revision history</title>
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	<updated>2026-04-11T22:33:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Dambusters_Repair_Logs&amp;diff=6985&amp;oldid=prev</id>
		<title>Davewellington: moved Dambusters by Paul Swan to Dambusters Repair Logs</title>
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		<updated>2012-09-06T23:48:15Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/index.php?title=Dambusters_by_Paul_Swan&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Dambusters by Paul Swan (page does not exist)&quot;&gt;Dambusters by Paul Swan&lt;/a&gt; to &lt;a href=&quot;/w/Dambusters_Repair_Logs&quot; title=&quot;Dambusters Repair Logs&quot;&gt;Dambusters Repair Logs&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Repairer: Paul Swan&lt;br /&gt;
&lt;br /&gt;
BOARD NO:     &amp;lt;operator owned&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
GAME:         Dambusters&amp;lt;br&amp;gt;&lt;br /&gt;
MANUFACTURER: South West Research Ltd&amp;lt;br&amp;gt;&lt;br /&gt;
DATE:         1981&amp;lt;br&amp;gt;&lt;br /&gt;
HARNESS:      MIDWAY-B(DC) (for testing)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SYMPTOM (30/08/96)&amp;lt;br&amp;gt;&lt;br /&gt;
-------&amp;lt;br&amp;gt;&lt;br /&gt;
Fuel runs down far too quickly, ending the game almost instantly. High score table corrupt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SOLUTION&amp;lt;br&amp;gt;&lt;br /&gt;
--------&amp;lt;br&amp;gt;&lt;br /&gt;
This board is a complex factory conversion from a &amp;#039;copy&amp;#039; Galaxians board set. A piggy back board held additional RAM and ROM along with a NiCd battery, leaking heaviliy. The battery was flat. Activating the test switch brought up the various game options but there seemed no means for resetting the corrupt battery backed RAM. I tried every conceivable button sequence &amp;amp; dip switch combination but to no avail. Replacing the NiCd battery with a new LiMH equivalent and leaving it on for a few hours &amp;quot;stabilized&amp;quot; the RAM contents but still left the game unplayable. In the end I wrote a small assembly routine that cleared every location to zero. It was written so that it could run from any location and autostart from any entry point. I also duplicated it to fill the whole space in the 2732 EPROM to improve the chances of it getting hit as I didn&amp;#039;t know what the address space setup was. Replacing one of the program EPROM&amp;#039;s with this EPROM, switching on, and then putting the original program EPROM back fixed the game and wiped all the stat&amp;#039;s. If anyone wants an assembler for Z80, 8085, 6502, 6800 etc. then mail me.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Repair Logs]]&lt;/div&gt;</summary>
		<author><name>Davewellington</name></author>
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