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	<id>https://wiki.arcadeotaku.com/index.php?action=history&amp;feed=atom&amp;title=Namco_System_22</id>
	<title>Namco System 22 - Revision history</title>
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	<updated>2026-04-28T14:09:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Namco_System_22&amp;diff=5946&amp;oldid=prev</id>
		<title>Davewellington: Bolding Super System 22 as a redirect will lead here.</title>
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		<updated>2012-03-21T02:16:34Z</updated>

		<summary type="html">&lt;p&gt;Bolding Super System 22 as a redirect will lead here.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox game hardware&lt;br /&gt;
|name = Namco System 22&lt;br /&gt;
|kanji = &lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|image =&lt;br /&gt;
|image2 =&lt;br /&gt;
|caption= &lt;br /&gt;
|manufacturer = [[Namco]]&lt;br /&gt;
|year = 1993&lt;br /&gt;
|media = &lt;br /&gt;
|cpu = 68020 @ 24.5MHz &lt;br /&gt;
|gpu = Evans &amp;amp; Sutherland TR3&lt;br /&gt;
|sound = M37702 (S22) M37710 (SS22)&lt;br /&gt;
|resolution = 15k&lt;br /&gt;
|standard = [[JAMMA]]&lt;br /&gt;
|predecessor = [[Namco System 21]]&lt;br /&gt;
|successor = [[Namco System 11]]&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Namco System 22&amp;#039;&amp;#039;&amp;#039; is the successor to the Namco System 21 arcade system board co-designed with the assistance of graphics &amp;amp; simulation experts Evans &amp;amp; Sutherland.  It was first released in 1993 with the game Ridge Racer. It was essentially a continuation of the System 21 hardware design, where the main CPU provides a scene description to a bank of Digital signal processor|DSP chips which perform all necessary 3-D computer graphics|3D calculations. Additional graphical improvements included texture mapping, Gouraud shading,  Transparency (optics)|transparency effects, and depth cueing thanks to the Evans &amp;amp; Sutherland &amp;#039;TR3&amp;#039; chip/chipset, which stands for: Texture Mapping, Real-Time,Real-Visual, Rendering System.&amp;lt;ref&amp;gt;[http://www.rage3d.com/board/showthread.php?t=33947516 TR3 info]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A variant of the system, called the &amp;#039;&amp;#039;&amp;#039;Super System 22&amp;#039;&amp;#039;&amp;#039;, was released in 1995. The hardware was largely similar to the System 22, but with a slightly higher polygon rate and more special effects possible.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Namco_System_22 Wikipedia Article]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware Specification ==&lt;br /&gt;
*CPU: Motorola 68020 32-bit @ 24.576 MHz&lt;br /&gt;
*DSP: 2x Texas Instruments TMS32025 @ 49.152 MHz (exact number of DSPs may vary)&lt;br /&gt;
*Sound CPU: Mitsubishi M37702 (System 22 Games) or M37710 (Super System 22 Games) @ 16.384 MHz&lt;br /&gt;
*Sound Chip: Namco C352&lt;br /&gt;
==Game List==&lt;br /&gt;
Each game has a 2 or 3 digit letter code assigned to it. Then a number 1 or 2, Then a Rev. A/B/C/D which denotes the software revision.&lt;br /&gt;
The 1 denotes a Japanese version. 2 denotes a World version. So far there are no other numbers used other than 1 or 2.&lt;br /&gt;
For World versions, usually only the main program uses a &amp;#039;2&amp;#039;, the rest of the ROM labels use the Japanese region code &amp;#039;1&amp;#039;.&lt;br /&gt;
There is one exception so far. The World version of Alpine Racer 2, which uses a World version DATA ROM, and also one of the WAVE ROMs is a World version, but one Japanese WAVE ROM is also used.&amp;lt;ref&amp;gt;[http://mamedev.org/source/src/mame/drivers/namcos22.c.html MAME Namco System 22 Driver]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===List of System 22 Games===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Year&lt;br /&gt;
! Code&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ace Driver: Racing Evolution ||1994||AD||&lt;br /&gt;
|-&lt;br /&gt;
| Ace Driver: Victory Lap || 1996 ||ADV||&lt;br /&gt;
|-&lt;br /&gt;
| Cyber Commando || 1994 ||CY||&lt;br /&gt;
|-&lt;br /&gt;
| Rave Racer || 1995 ||RV||&lt;br /&gt;
|-&lt;br /&gt;
| Ridge Racer || 1993 ||RR||&lt;br /&gt;
|-&lt;br /&gt;
| Ridge Racer 2 || 1994 ||RRS||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===List of Super System 22 Games===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Year&lt;br /&gt;
! Code&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Air Combat 22 || 1995 || ACS||&lt;br /&gt;
|-&lt;br /&gt;
| Alpine Racer || 1994 || AR||&lt;br /&gt;
|-&lt;br /&gt;
| Alpine Racer 2 || 1996 || ARS||&lt;br /&gt;
|-&lt;br /&gt;
| Alpine Surfer || 1996 || AF||&lt;br /&gt;
|-&lt;br /&gt;
| Aqua Jet || 1996 || AJ||&lt;br /&gt;
|-&lt;br /&gt;
| Armadillo Racing || 1997 ||||&lt;br /&gt;
|-&lt;br /&gt;
| Cyber Cycles || 1995 || CB||&lt;br /&gt;
|-&lt;br /&gt;
| Dirt Dash || 1995 || DT||&lt;br /&gt;
|-&lt;br /&gt;
| Prop Cycle || 1996 || PR||&lt;br /&gt;
|-&lt;br /&gt;
| Time Crisis || 1995 || TS||&lt;br /&gt;
|-&lt;br /&gt;
| Tokyo Wars || 1995 || TW||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.system16.com/hardware.php?id=537 System 22 at System16 - The Arcade Museum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Namco]]&lt;br /&gt;
[[Category:Game Hardware]]&lt;/div&gt;</summary>
		<author><name>Davewellington</name></author>
	</entry>
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