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	<title>Power Spikes Repair Logs - Revision history</title>
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	<updated>2026-04-14T05:20:03Z</updated>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Power_Spikes_Repair_Logs&amp;diff=14980&amp;oldid=prev</id>
		<title>Davewellington: Created page with &quot;&#039;&#039;&#039;Repairer:&#039;&#039;&#039; Apocalypse&lt;br&gt; &#039;&#039;&#039;Source:&#039;&#039;&#039; [https://web.archive.org/web/20191230200659/http://arcadefixer.blogspot.com/2017/02/ Power Spikes - Video System 1991 (repair log)...&quot;</title>
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		<updated>2021-12-17T01:45:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; Apocalypse&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; [https://web.archive.org/web/20191230200659/http://arcadefixer.blogspot.com/2017/02/ Power Spikes - Video System 1991 (repair log)...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; [https://web.archive.org/web/20191230200659/http://arcadefixer.blogspot.com/2017/02/ Power Spikes - Video System 1991 (repair log)]&amp;lt;br&amp;gt;&lt;br /&gt;
The game works but with no sound.&amp;lt;br&amp;gt;&lt;br /&gt;
Searching on the web, I found a guy who had 2 copies of the game with the same symptoms. He changed the Z80 (CPU used for audio) with no success.&amp;lt;br&amp;gt;&lt;br /&gt;
That&amp;#039;s what put me on the wrong way...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I saw that one of the data lines was stuck high and that the Z80 CPU had an active interrupt (NMI = Non Maskable Interrupt, which can be a cause or a consequence with multiple scenario that can lead to it, thus I wasn&amp;#039;t too worried).&lt;br /&gt;
I dumped the audio ROM and it was identical to the MAME romset.&amp;lt;br&amp;gt;&lt;br /&gt;
I pulled the audio RAM and it turned out to be good on my programmer.&amp;lt;br&amp;gt;&lt;br /&gt;
Following the trace I found it was connected to one of the inputs of a LS174. I went further and I found it&amp;#039;s also connected to one of the outputs of a LS374. The D signal was alive but the output (latched) was stuck high. Other latches of the same IC were working fine so I pulled it. And it was OK on my programmer... I pulled the LS174 cause sometimes even an input can be internally stuck high (quite rare though). It was OK too.&amp;lt;br&amp;gt;&lt;br /&gt;
Without the LS374, LS174, audio RAM, audio and audio ROM installed (now all on sockets) the signal was still stuck high.&amp;lt;br&amp;gt;&lt;br /&gt;
The only component left was the Z80. I pulled it, replaced it and the sound reappeared magically!&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocPS_1.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocPS_2.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
Game fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ps: I was a bit silly to think it couldn&amp;#039;t be the Z80 because it wasn&amp;#039;t the case twice for the same guy. There are so many parts on our precious board possibilities are almost infinite.&lt;br /&gt;
&lt;br /&gt;
[[Category:Repair Logs]]&lt;/div&gt;</summary>
		<author><name>Davewellington</name></author>
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