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	<id>https://wiki.arcadeotaku.com/index.php?action=history&amp;feed=atom&amp;title=Sega_Aurora</id>
	<title>Sega Aurora - Revision history</title>
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	<updated>2026-05-02T17:00:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Sega_Aurora&amp;diff=6292&amp;oldid=prev</id>
		<title>Davewellington: Adding PCB image and short game list</title>
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		<updated>2012-07-06T00:48:54Z</updated>

		<summary type="html">&lt;p&gt;Adding PCB image and short game list&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox game hardware&lt;br /&gt;
|name = Sega Aurora&lt;br /&gt;
|kana = &lt;br /&gt;
|romaji = &lt;br /&gt;
|image = &lt;br /&gt;
|image2 = Sega_Aurora.jpg &lt;br /&gt;
|caption=&lt;br /&gt;
|manufacturer = [[Sega Sammy]]&lt;br /&gt;
|year = 2004&lt;br /&gt;
|media = HDD&lt;br /&gt;
|cpu = Hitachi SH-4 32-bit RISC CPU (300 MHz)&lt;br /&gt;
|gpu = Imagination Technologies Power VR MBX+VGP (150 MHz)&lt;br /&gt;
|operating system = Embedded Linux 2.6&lt;br /&gt;
|sound = ADPCM Sound&lt;br /&gt;
|resolution = 1280x1024&lt;br /&gt;
|standard = &lt;br /&gt;
|predecessor = &lt;br /&gt;
|successor = &lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Sega Aurora&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a highly integrated hardware platform that [[Sega Sammy]] developed to power amusement devices like their pachinko and pachislot machine displays and arcade games. &amp;#039;&amp;#039;Aurora&amp;#039;&amp;#039; was also designed to be sublicensed to outside manufacturers who are looking to build multimedia portable and embedded systems. It was introduced in 2004 and is primarily based on an enhanced Sega Dreamcast hardware. The name &amp;#039;&amp;#039;Aurora&amp;#039;&amp;#039; derives from a top secret code name that Sega of Japan used during the development of Sega Saturn in the mid 1990s.&lt;br /&gt;
&lt;br /&gt;
Aurora is made of a Renesas System-on-Chip named SH3707 which incorporates the technologies of partner companies that worked on the Dreamcast and related systems.  Its CPU core is Renesas SH-4 based technology with FPU clocked at 300 MHz.  Its GPU core is a PowerVR MBX accelerator with VGP co-processor running at 150 MHz.  On-chip audio and video hardware supply the system with the capability for ADPCM and MPEG1/2/4 respectively.&lt;br /&gt;
&lt;br /&gt;
The Sega Aurora does not use [[JAMMA]] or [[JVS]] wiring; instead, the controls are directly wired to the board.&lt;br /&gt;
&lt;br /&gt;
==Game List==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Year&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dinosaur King ||2005||&lt;br /&gt;
|-&lt;br /&gt;
| Thomas The Tank Engine||2006||&lt;br /&gt;
|-&lt;br /&gt;
| Beatle DASH! ||2008||&lt;br /&gt;
|-&lt;br /&gt;
| Marine &amp;amp; Marine||2008||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.system16.com/hardware.php?id=732 System16.com&amp;#039;s Aurora Hardware page]&lt;br /&gt;
&lt;br /&gt;
[[Category:PCB Tech]]&lt;br /&gt;
[[Category:Game Hardware]]&lt;br /&gt;
[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Davewellington</name></author>
	</entry>
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