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		<title>Davewellington at 02:46, 17 December 2021</title>
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		<updated>2021-12-17T02:46:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Repairer:&amp;#039;&amp;#039;&amp;#039; Apocalypse&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; [https://web.archive.org/web/20191230200351/http://arcadefixer.blogspot.com/2017/07/ Tatakai no Banka/Trojan - Capcom 1986 (repair log)]&amp;lt;br&amp;gt;&lt;br /&gt;
This game is part of a lot of games from Hell I repaired few months ago. Those games had so many faults I wonder what caused them... I would go for bad powering (over voltage).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So this the Japanese version of Trojan known under the name of Tatakai no Banka. It&amp;#039;s made of two boards with hidden traces under a copper layer on both sides covering the whole board. Schematics are of course not available. It took me hours to figure out which signal was connected where...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;1) First inspection, first hope, first fail...&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As usual I spent some time to inspect the board for damaged chips, etc. I found someone previously worked on the top board and that the work RAM (6264 type wide) and the LS04 next to it (used as a crystal driver) have been put on sockets and replaced. I tested both and found out the RAM was fried (weird as I could see it wasn&amp;#039;t a pulled part but a new one). I replaced it. I also noted that one of the flat cables between the two boards had wires severed. I fixed it too.&amp;lt;br&amp;gt;&lt;br /&gt;
Ok that could definitely explain why the board has been given to me as faulty, I already found and solved two issues. I dug out my Capcom classic adapter and powered the board, full of confidence, only to be greatly disappointed by a black screen with no sound...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;2) Fujitsu plague, as often&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ok that was disappointing but not enough to discourage me. The inspection of the board made earlier showed me there was some Fujitsu chips peppered on both boards. I probed them all and found bad:&amp;lt;br&amp;gt;&lt;br /&gt;
- 4 * LS86 @ 3J/4J/5J/9K on top board&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 * LS32 @ 1E on bottom board&amp;lt;br&amp;gt;&lt;br /&gt;
New hope, new fail... Black screen no sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;3) Texas Instrument and Mitsubishi are partying too&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, this time I dumped all the ROMs (25 of them!) but they were identical to the MAME romset.&amp;lt;br&amp;gt;&lt;br /&gt;
Back to the basics. I probe the vital signals on the main CPU (Z80) and main RAM and found /CE signal was stuck high on the latter. This is where the hide and seek game begins. Traces being hidden I tested continuity of every single leg of every single chip on the top board and discovered the signal was coming from a LS139 @ 12F (Texas Instrument this time). I replaced it and tested the game: black screen with no sound...&amp;lt;br&amp;gt;&lt;br /&gt;
I continued my investigation and found ROM TB01 had also its /CE signal stuck high. An other LS139 @ 7C was fried. At this point I thought it would be wise to test the 2 remaining LS139 of the board: the one @ 10D was dead. I replaced the 3 (out of 4) faulty ones and...Black screen with no sound...&amp;lt;br&amp;gt;&lt;br /&gt;
I then moved on the data bus signals: some were weird. Found a faulty LS273 @ 10B. I replaced it and this time game booted with corrupted graphics and music was absent.&amp;lt;br&amp;gt;&lt;br /&gt;
Ok this wasn&amp;#039;t a victory yet but after all things had improved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;4) Fixing graphic glitches... And an other annoying fault&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I jumped on my camera but before I could take a picture game died... Well not really. In fact it worked for 10 seconds and then stopped to a black screen with no sound. If you let it cool down it would work for an other 10 seconds. I first continued my investigation on the graphic problems: buildings were cut in half horizontally. An other Fujitsu chip had died during the repair, replacing the LS157 @ 12D on the bottom board cleared the problem.&amp;lt;br&amp;gt;&lt;br /&gt;
Now I was left with a screen covered of spots:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocTNB_1.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LS273 @ 9H on the top board was faulty. Graphics were finally correct:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocTNB_2.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocTNB_8.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before a minute later text layer went crazy:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocTNB_3.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The LS273 @ 9F on the top board had decided to die during the repair too. I replaced it which restored the texts:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocTNB_4.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the annoying hanging issue: if I turned down the PSU to 4.5V game would play forever. Not an easy fault to troubleshoot. I didn&amp;#039;t find any abnormally hot chip. So I started to piggyback every chip not related to graphics or sound. I found a faulty LS161 @ 1L on top board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;5) Fixing the sound and some new appearing faults&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started to probe the sound section and... Game died again: black screen no sound... Found a dead LS74 (Mitsubishi) @ 6J on top board.&amp;lt;br&amp;gt;&lt;br /&gt;
Ok back to probing and... Guess what? Game died! Found a dead L157 (Mitsubishi) @ 5M on top board.&amp;lt;br&amp;gt;&lt;br /&gt;
Self control, deep breathe. Back to the repair.&amp;lt;br&amp;gt;&lt;br /&gt;
So music was absent and probing one of the two YM2203 revealed it had no ouputs. I replaced it but heard no improvement. However with the help of an audio probe I could now hear the music (distorted) on its outputs. So the fault was in the later stages of audio processing. I probed the two DACs (YM3014) and both had no signal on their output. I replaced both and music was fully back.&amp;lt;br&amp;gt;&lt;br /&gt;
Game fixed! Game Fixed!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOT!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the title screen was corrupted:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocTNB_5.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ROM TB23 on the bottom board kicked in the bucket.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocTNB_6.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I burnt a new one in a plastic EEPROM to keep the clean and tidy look of the board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Family portrait:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ApocTNB_7.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 * YM2203&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 * 6264 RAM&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 * 24256 mask ROM&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 * LS273&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 * LS139&amp;lt;br&amp;gt;&lt;br /&gt;
- 2 * LS157&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 * LS161&amp;lt;br&amp;gt;&lt;br /&gt;
- 4 * LS86&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 * LS74&amp;lt;br&amp;gt;&lt;br /&gt;
- 1 * LS32&amp;lt;br&amp;gt;&lt;br /&gt;
- 2 * YM3014&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Repair Logs]]&lt;/div&gt;</summary>
		<author><name>Davewellington</name></author>
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