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	<id>https://wiki.arcadeotaku.com/index.php?action=history&amp;feed=atom&amp;title=Triforce</id>
	<title>Triforce - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.arcadeotaku.com/index.php?action=history&amp;feed=atom&amp;title=Triforce"/>
	<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Triforce&amp;action=history"/>
	<updated>2026-04-27T04:39:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Triforce&amp;diff=15544&amp;oldid=prev</id>
		<title>Wrecks at 22:42, 15 January 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Triforce&amp;diff=15544&amp;oldid=prev"/>
		<updated>2024-01-15T22:42:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:42, 15 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! NAND&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! NAND&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[F-Zero AX]]||Sega / Nintendo, 2003||GDROM GDT0004||||{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tick&lt;/del&gt;}}||{{tick}}||{{cross}}  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[F-Zero AX]]||Sega / Nintendo, 2003||GDROM GDT0004||||{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cross&lt;/ins&gt;}}||{{tick}}||{{cross}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| F-Zero AX Monster Ride||Sega / Nintendo, 2004||NAND ROM Cart|| || {{cross}}||{{tick}} ||{{tick}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| F-Zero AX Monster Ride||Sega / Nintendo, 2004||NAND ROM Cart|| || {{cross}}||{{tick}} ||{{tick}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wrecks</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Triforce&amp;diff=15543&amp;oldid=prev</id>
		<title>Wrecks: Updating F-Zero.  Game works on TF1 and 3 (and ships on Type 3).</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Triforce&amp;diff=15543&amp;oldid=prev"/>
		<updated>2024-01-15T22:38:49Z</updated>

		<summary type="html">&lt;p&gt;Updating F-Zero.  Game works on TF1 and 3 (and ships on Type 3).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:38, 15 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! NAND&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! NAND&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[F-Zero AX]]||Sega / Nintendo, 2003||GDROM GDT0004||||{{tick}}||{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cross&lt;/del&gt;}}||{{cross}}  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[F-Zero AX]]||Sega / Nintendo, 2003||GDROM GDT0004||||{{tick}}||{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tick&lt;/ins&gt;}}||{{cross}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| F-Zero AX Monster Ride||Sega / Nintendo, 2004||NAND ROM Cart|| || {{cross}}||{{tick}} ||{{tick}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| F-Zero AX Monster Ride||Sega / Nintendo, 2004||NAND ROM Cart|| || {{cross}}||{{tick}} ||{{tick}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wrecks</name></author>
	</entry>
	<entry>
		<id>https://wiki.arcadeotaku.com/index.php?title=Triforce&amp;diff=14846&amp;oldid=prev</id>
		<title>Nem at 15:28, 5 July 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.arcadeotaku.com/index.php?title=Triforce&amp;diff=14846&amp;oldid=prev"/>
		<updated>2021-07-05T15:28:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox game hardware&lt;br /&gt;
|name = Triforce&lt;br /&gt;
|kanji = &lt;br /&gt;
|kana = トライフォース&lt;br /&gt;
|romaji = &lt;br /&gt;
|image = Triforce_logo.jpg&lt;br /&gt;
|image2 = Triforce case.png&lt;br /&gt;
|caption= &lt;br /&gt;
|manufacturer = SEGA/Namco/Nintendo&lt;br /&gt;
|year = 2002&lt;br /&gt;
|media = GD-ROM&lt;br /&gt;
|cpu = IBM Power PC &amp;quot;Gekko&amp;quot;&lt;br /&gt;
|gpu =  &amp;quot;Flipper&amp;quot; (Custom ATI/Nintendo)&lt;br /&gt;
|sound =  Custom Macronix 16bit DSP @ 81MHz&lt;br /&gt;
|resolution = 15k / 31k&lt;br /&gt;
|standard = [[JVS]]&lt;br /&gt;
|predecessor = [[Sega NAOMI 2]]&lt;br /&gt;
|successor = [[Sega Chihiro]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Triforce is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Triforce&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;quot; is a reference to Nintendo&amp;#039;s &amp;#039;&amp;#039;Legend of Zelda&amp;#039;&amp;#039; series of games, and symbolized the three companies&amp;#039; involvement in the project. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega&amp;#039;s GD-ROM system and upgradeable RAM modules.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Triforce Wikipedia Triforce Entry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware Specification ==&lt;br /&gt;
&lt;br /&gt;
CPU : IBM Power PC &amp;quot;Gekko&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Sound DSP : Custom Macronix 16bit DSP @ 81MHz&amp;lt;br/&amp;gt;&lt;br /&gt;
Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.&amp;lt;br/&amp;gt;&lt;br /&gt;
RAM : Type 1: 512MB&amp;lt;br/&amp;gt;&lt;br /&gt;
RAM : Type 3: 512/1GB&amp;lt;br/&amp;gt;&lt;br /&gt;
Graphics Engine : &amp;quot;Flipper&amp;quot; (Custom ATI/Nintendo)&amp;lt;br/&amp;gt;&lt;br /&gt;
Color : 24-bit Color, 24-bit Z Buffer.&amp;lt;br/&amp;gt;&lt;br /&gt;
Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter&amp;lt;ref&amp;gt;[http://www.system16.com/hardware.php?id=545 System16 Triforce Entry]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Type ==&lt;br /&gt;
Three Types of the Triforce hardware exist:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type 1 (older rectangular metal box without built-in DIMM board)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit is used for earlier GD-ROM based games. It is not possible to use the NAND Type media board with this model. Not compatible with Type 3 games.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Type 3 (newer square metal box version with built in GDROM controller)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit is used for later GD-ROM based games. It is possible to use the NAND Type media board with this model. Not compatible with Type 1 games.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NAND Type&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This unit is by default has a NAND ROM media board. This is used for [[Mario Kart Arcade GP]] 1 &amp;amp; [[Mario Kart Arcade GP 2|2]] and [[F-Zero AX Monster Ride]].&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&lt;br /&gt;
===Changing Region===&lt;br /&gt;
&lt;br /&gt;
Boot up the Triforce with nothing connected except for the satellite / netboot pic security chip.&lt;br /&gt;
Go into the test menu using the test button go down to system information and press the service button 30 times.&lt;br /&gt;
A menu will appear where the region can be changed.&lt;br /&gt;
&lt;br /&gt;
== Game List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
! Developer&lt;br /&gt;
! Media&lt;br /&gt;
! Key Chip&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 3&lt;br /&gt;
! NAND&lt;br /&gt;
|-&lt;br /&gt;
| [[F-Zero AX]]||Sega / Nintendo, 2003||GDROM GDT0004||||{{tick}}||{{cross}}||{{cross}} &lt;br /&gt;
|-&lt;br /&gt;
| F-Zero AX Monster Ride||Sega / Nintendo, 2004||NAND ROM Cart|| || {{cross}}||{{tick}} ||{{tick}}&lt;br /&gt;
|-&lt;br /&gt;
| Firmware Update ||Sega||GDROM GDT0011|| ||{{tick}}||{{unknown}} ||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Gekitou Pro Yakyuu||Sega, 2003||GDROM GDT0008C||3170371JPN ||{{tick}}||{{cross}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mario Kart Arcade GP]]||Namco / Nintendo, 2005||NAND ROM Cart||3175109COM ||{{cross}}||{{tick}}||{{tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mario Kart Arcade GP 2]]||Namco / Nintendo, 2007||NAND ROM Cart||||{{cross}}||{{tick}}||{{tick}}&lt;br /&gt;
|-&lt;br /&gt;
| The Key Of Avalon : The Wizard Master (server)||Sega, 2003||GDROM GDT0005A/C/F/G||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| The Key Of Avalon : The Wizard Master (client)||Sega, 2003||GDROM GDT0006A/C/F||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| The Key Of Avalon Ver 1.3 (server)||Sega, 2004||GDROM GDT0009C||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| The Key Of Avalon Ver 1.3 (client) ||Sega, 2004||GDROM GDT0010C||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| The Key Of Avalon 2 (server)||Sega, 2005||GDROM||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| The Key Of Avalon 2 (client)||Sega, 2005||GDROM GDT0017B||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002 (Japan)  ||Sega, 2002 ||GDROM GDT0001||3170337JPN||{{tick}}||{{cross}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002 (Export)||Sega, 2002||GDROM GDT0002 ||3170337EXP||{{tick}}||{{cross}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 2002 (Type 3)||Sega, 2002||GDROM ||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 4 (Japan)||Sega, 2005||GDROM GDT0013E||3170391JPN||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 4 (Export)||Sega, 2005||GDROM GDT0015||3170393EXP||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 4 Ver.2006 (Japan)||Sega, 2006||GDROM GDT0020D ||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Virtua Striker 4 Ver.2006 (Export)||Sega, 2006 ||GDROM GDT0021 ||||{{cross}}||{{tick}}||{{cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;ref&amp;gt;[https://web.archive.org/web/20201129155048/http://triplemoonstar.brinkster.net/theshed/default.asp Andy Geezer - Amusement Game Services]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://github.com/mamedev/mame/blob/master/src/mame/drivers/triforce.cpp Triforce MAME Driver]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Hardware]]&lt;/div&gt;</summary>
		<author><name>Nem</name></author>
	</entry>
</feed>