1943 Kai: Midway Kaisen

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1943 Kai: Midway Kaisen

Promotional Flyer
Katakana 1943改: ミッドウェイ海戦
Developer Capcom
Publisher Capcom
Designer Noritaka Funamizu, Dechikun
Series 19XX
Release date June 1988
Genre Shooter
Control 8-way Joystick, 2 buttons
Orientation Vertical
Display 15KHz

1943 Kai: Midway Kaisen is a vertical scrolling shooter arcade game released exclusively in Japan by Capcom in June 1988. It is the third game in the 19XX series, an update of 1943: The Battle Of Midway, released a year prior. The title of this game translates from Japanese as "1943 Modified - Midway Naval Battle"[1].

Update

Not a proper sequel per se, 1943 Kai is a Japan-only re-vamp of the original 1943 that keeps the same setup and gameplay, while making a few minor tweaks here and there for variety's sake. A sturdy biplane replaces the staple P-38, the level count has been reduced from 16 to 10, and the weapon selection available from the 'Pow' icons has been increased to include the rare 'wingmen' option and a super-efficient 'laser' (a special weapon that could only be obtained via a hidden code in the foriginal 1943). Not just that, every weapon can now be individually powered-up by picking up the same icon twice - so word to the wise: go for two lasers and some wingmen immediately.
Well, some might say that it is almost exactly the same as its predecessor, yet 1943 Kai does have a slightly different flavour: it features an all-new soundtrack, and the overall rhythm of the game game has been increased. If anything, the core of the game is better - but then its kitsch biplanes, over-the-top weaponry and outrageous background colours (red sea?) give it a slightly tacky re-hashed feel, and make it loose the gritty pseudo-realism of the original.
The difficulty has been upped so that the game is even more unforgivably fierce... It's a quicker, tougher challenge - a souped-up remix specifically concocted for those who enjoyed the original[2].

Tips and Tricks

  • Press and hold the commands listed below at the start of every round (before taking off from your aircraft carrier) to get a special bonus weapon.
Round Player 1 Player 2 Weapon
1 A Shotgun
2 ← + A + B A + B Laser
3 → + A + B ↗ + A 3 Way
4 → + B 3 Way
5 ↘ + A Shell
6 ↙ + B ↖ + A Laser
7 ↓ + A + B B 3 Way
8 ↙ + B ↓ + A Laser
9 ↖ + B ↘ + A + B Shell
10 ↑ + A 3 Way
  • Hint : If you see an icon shaped like a mountain, get it - it will give you the laser! (This bonus will not appear in every game, or at any particular level).

Soundtrack

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on 11/01/1989.

Credits

Designers : Noritaka Funamizu (Poo), Dechikun
Producer : Yoshiki Okamoto (Kikaji O.)
Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata
Music & SFX : Yoshihiro Sakaguchi
Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1)
Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito
Programming : BLBON

References

External Links