Amidar
Amidar | |
---|---|
Promotional Flyer | |
Katakana | アミダー |
Developer | Konami |
Publisher | Konami,Stern |
Release date | 1981 |
Genre | Maze |
Control | 4-way Joystick, 1 button |
Orientation | Vertical |
Display | 15KHz |
Amidar is a 1981 maze gane developed and published by Konami in Japan, and Stern in the United States. An abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies - or 'Amidars' - that must be avoided. Players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump; allowing the player time to escape from a close situation. There are only 3 'jumps' given per level, however.
On even-numbered levels, the player's character is a gorilla; on odd-numbered levels, it is a paint roller. The Amidar enemies are savages and pigs, respectively.
Filling the 4 corner boxes of the screen gives the player a short time in which to chase the Amidars and score extra points. In between levels, there is a chance to earn 5000 bonus points. Here, a pig moves across the top of the screen. By pushing the jump button, the pig traces a path across the boxes towards the bottom of the screen. If the savage or pig reaches a bunch of bananas, a bonus is awarded.
Versions
Two versions of Amidar exist:
Japanese version : Worse attract sequence and jumps are not displayed. Higher scoring (20 points per coconut/segment). Generally accepted to be the easier version.
American version:: Better attract sequence and jumps are displayed. Lower scoring (10 points per coconut/segment).
Scoring
Tips and Tricks
- The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you complete the fourth corner box of the maze, making it easy to kill.
- The Amidars all have a set movement pattern, which is detailed by the 'Amidar movement' on the title screen. They only move in 4 ways : up/right, up/left, down/right, and down/left. They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when they move round the edge of the last box they contact and continue with their new pattern. e.g. Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner. Mastering their pattern of movement is the key to success!
- If all Amidars are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top. Use this time to clear as much of the top area as you can.
- Remember you have 3 jumps available on each level so make use of them to get yourself out of a tight corner. 2 quick jumps if used in succession will easily give you enough time to get well clear of any danger.[1]