CPS1, CPS2 & CPS3 Connectors
Part numbers for CPS1 and CPS2/3 kick harness connectors and pins
CPS1
Pin # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Function | GND | GND | P1 B4 | P1 B5 | P1 B6 | (N/C) | P2 B4 | P2 B5 | P2 B6 | (N/C) |
Pin # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Function | GND | GND | P3/4 Right | P3/4 Left | P3/4 Down | P3/4 Up | P3/4 B1 | P3/4 B2 | P3/4 Coin | P3/4 Start |
P3 B3 and P4 B3 are on the jamma edge connector, pins 25 and c respectively.
H10P-SHF-AA - 10 Pin Female connector
SHF-001T-0.8BS - Pins
CPS2/3
Function | Pin # | Function | |
---|---|---|---|
GND | 1 | 2 | GND |
3 | 4 | ||
(+12V) | 5 | 6 | (+12V) |
7 | 8 | ||
P2 B6 | 9 | 10 | |
11 | 12 | ||
13 | 14 | ||
P1 B6 | 15 | 16 | |
P1 B5 | 17 | 18 | |
P1 B4 | 19 | 20 | |
P2 B4 | 21 | 22 | |
P2 B5 | 23 | 24 | |
25 | 26 | ||
27 | 28 | ||
29 | 30 | ||
31 | 32 | ||
GND | 33 | 34 | GND |
Function | Pin # | Function | |
---|---|---|---|
GND | 1 | 2 | GND |
3 | 4 | ||
(+12V) | 5 | 6 | (+12V) |
P3 Lock | 7 | 8 | P4 Lock |
P3 Coin | 9 | 10 | P4 Coin |
P3 Start | 11 | 12 | P4 Start |
P3 Up | 13 | 14 | P4 Up |
P3 Down | 15 | 16 | P4 Down |
P3 Left | 17 | 18 | P4 Left |
P3 Right | 19 | 20 | P4 Right |
P3 B1 | 21 | 22 | P4 B1 |
P3 B2 | 23 | 24 | P4 B2 |
P3 B3 | 25 | 26 | P4 B3 |
P3 B4 | 27 | 28 | P4 B4 |
29 | 30 | ||
31 | 32 | ||
GND | 33 | 34 | GND |
DF1B-34DS-2.5RC - 34 Pin female connector
DF1B-2022SC - Pins
DF1BZ-34DP-2.5DSA - 34 Pin male connector that can be used as a CPS2/3 --> CPS1 adapter in conjunction with H10P-SHF-AA for 6 button games
Although the pinouts are different for a 3 player game, a simple move of cable/pin 9 (Coin) to 6 (Up) on the H10P-SHF-AA end actually maps out nicely when connected to a AvP 3p harness!
The game will need to be set to single chute/freeplay as Player 3 will no longer have coin input connected.
Other connections
If your cabinet (Sega, Konami...) has an internal 10 pin harness installed, the following connector can be used for 6 button games.
176277-1 - 10 Pin male connector
175152-1 - Pins
1 - P1 Button 4 | 2 - P1 Button 5 | 3 - P1 Button 6 | 4 - P1 Ground | 5 - P2 Button 4 |
6 - P2 Button 5 | 7 - P2 Button 6 | 8 - P2 Ground | 9 - N/C | 10 - N/C |
Cabinets such as the Taito Egret II have a different internal setup, and require the CPS1/2/3 harness to either be wired directly from game board to control panel, or a JAMMA adapter with harness attachment. The control panel side will possibly require extra cables for buttons 5 & 6
DF1B-34DS-2.5RC | JAMMA | Function | Control Panel "J" | Control Panel "K" |
19 | c | P1 Button 4 | 9 | |
17 | d | P1 Button 5 | 10 | |
21 | 25 | P2 Button 4 | 9 | |
23 | 26 | P2 Button 5 | 10 | |
33 | 27/28 | P1 Ground | 12 | |
34 | e/f | P2 Ground | 12 |
DF1B-34DS-2.5RC | JST YL "S" | Function | Contol Panel "J" | Control Panel "K" |
9 | 2 | P2 Button 6 | 11 | |
15 | 1 | P1 Button 6 | 11 |
Where to get them
-
Control Panel
-
Cabinet
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CPS1 adaptor
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CPS2/3 adaptor
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CPS2/3 to CPS1 adaptor
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Egret II JAMMA to CPS2 adaptor