Pink Sweets – Ibara Sorekara

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Pink Sweets – Ibara Sorekara

Promotional Flyer
Katakana ピンクスウィーツ ~鋳薔薇それから~
Developer Cave
Publisher AMI
Programmer Shinobu Yagawa
Release date 21 April 2006
Genre Shooter
Control 8-way Joystick, 3 Buttons
Orientation Vertical
Arcade hardware CAVE CV1000
Display 15KHz

Pink Sweets ~Ibara Sorekara~ (ピンクスウィーツ ~鋳薔薇それから~) is a manic shooter by Cave programmed by Shinobu Yagawa of Raizing fame. It was released in Japanese arcades on 21 April 2006. Pink Sweets is the sequel to Ibara. The bosses from Ibara, with the exception of the final boss, return in Pink Sweets as the playable characters. Enemies besides bosses are named after food.[1]

Characters

Rose Garden

  • Meidi Rose & Midi Rose
  • Kasumi Rose
  • Shasta Rose
  • Lace Rose

Rosy Future

  • Caramel Pink & Maple Pink
  • Socie Soar
  • Harmony Humming
  • Uni Ulysses
  • Freesia Freedom
  • Super Nova
  • Big Burn

Alternative Game Modes

Pink Sweets contains three extra game modes.

  • HARDER: Hold up when pressing start to begin game. Enemies release suicide bullets. Player's ship and enemy bullets have smaller hit boxes.
  • EXTENDED: Hold down when pressing start to begin game. Guarantees entry to the second loop upon completing the first loop. Note that the second loop can also be triggered in the normal play mode by no missing the first loop.
  • SCORE ATTACK: Hold A+B buttons when pressing start to begin game. Game begins on Stage 6 with a 5 minute time limit. Every one million points scored adds a minute to the timer. Players have infinite lives in this mode.

Revisions

There are six known revisions of Pink Sweets:[2]

  • 2006/04/06 MASTER VER.
The original version, contains Stage 6 lockup bug and infinite lives. Birds are released by bombing the trees in Stage 1. Score Attack has a counter and infinite lives.
  • 2006/04/06 MASTER VER...
Presumed to have fixed Stage 6 lockup bug and retain infinite lives. Birds unknown. Score Attack unknown. (unconfirmed)
  • 2006/04/06 MASTER VER....
Fixed Stage 6 lockup bug and retain infinite lives. Birds are released by bombing the trees in Stage 1. Score Attack has a counter and infinite lives. Rank also increases much slower. This is the final revision of Pink Sweets.
  • 2006/05/18 MASTER VER.
Presumed to have fixed Stage 6 lockup bug and removed infinite lives. Birds unknown. Score Attack unknown. (unconfirmed)
  • 2006/xx/xx MASTER VER
Presumed to have fixed Stage 6 lockup bug and removed infinite lives. Birds unknown. Score Attack unknown. (unconfirmed)
  • 2006/xx/xx MASTER VER.[3]
Presumed to have fixed Stage 6 lockup bug (unconfirmed) and removed infinite lives. Factory defaults are Free Play, no continues, and no extends. Birds are not released by bombing the trees in Stage 1. Score Attack has no counter and only three lives. Ship type selection is unavailable (presumed to be Type A). Rank resets on death. Setting dip 2 makes the game boot up into test mode, just like Armed Police Batrider. Holding down A+B while powering on skips the whole flashing/verification process, the game starts up instantly but with graphical corruption everywhere.
Special Ver. is badly broken. Missing character bios. Attract mode doesn't advance past a blank bio screen, you have to press start to get past it. High score table screen has no text on it at all. Screen doesn't clear when starting the game. The demonstration ship moving leaves trails until the ship selection screen appears, which is missing the character pictures. The Stage 1 midboss never appears and the game simply sits there and never advances. Trying to enter debug mode locks the game up completely.
The values in the Special Ver. ADJUSUT MAX menu are saved, and they are rank increment values. Setting them to minimum or maximum makes the rank display at the top of the screen either very low or very high in Special Ver.

Secrets

  • Instant Quit: Press up, up, down, down, left, right, left, right, A, B, start at any time during gameplay. You will be sent immediately to the high score table. Scores are not recorded when using Instant Quit, even if the score would have made the high score table.
  • Infinite Lives: Known officially as "multiply mode."[4] On PCBs with revision 2006/04/06 MASTER VER. or 2006/04/06 MASTER VER.... if you have five ships in reserve and collect another extend, you will have infinite lives for the rest of the game. Your ship stock will return to two and will never decrease. This can be triggered as early as Stage 5.
  • Ship Types: Each ship has four types, depending on which button is pressed to select your character. Press A for Type A, B for Type B, Start for Type C, and A+B for Type D. If the timer runs out selecting your character, it will be Type C.

Special Ver.

Like other games programmed by Shinobu Yagawa, Pink Sweets features a Special Ver. that offers a great amount of information during gameplay as well as allowing for practicing individual stages.

Enabling Special Ver.

Special Ver. is enabled the same way as the Special Ver. in Ibara.
Move this switch, S2 SW2, to the left.
  • Move the S2 (DIL switch) SW2 to the left.
  • Hold down the A+B buttons while powering on the game.

If you access the Special Ver. when powering on the game, the asterisk on the bottom left corner of the loading screen will continually flash a green circle over it. You can safely let go of the A+B buttons once you see the green circle flashing.

  • You can also switch to Special Ver. after the game has been powered on by holding A+B and pressing the TEST button.
  • You can leave Special Ver. at any time either by power cycling the PCB or pressing the TEST button with no other buttons pressed.

Special Ver. Differences

The Special Ver. title screen displays a wealth of information such as hardware build date, the options set in
Special Ver. Test Menu
the TEST menu, whether or not the coin switches are currently activated, and a basic audio output gauge.

Rank is displayed where the top score would normally be displayed. This is true for the attract mode as well as when playing.

The alternative game modes in Special Ver. are accessed the same way they are accessed normally. You can choose a particular stage to play by moving the joystick left and right on the screen. If you use stage select, you can only play that single stage as you will be presented with the ending upon completing the stage.

Instant Quit can also be used in Special Ver. with a small change. Pressing up, up, down, down, left, right, left, right, A, B will trigger the Game Over message and music. Then pressing start will return you to the high score table. In comparison, in the normal mode the Instant Quit will not be triggered until the start button is pressed and there is no Game Over message or music, you are simply returned to the high score table.

When beginning a game, the player can control Meidi & Midi in the How to Play tutorial. The joystick and buttons on screen react to the player's input. The new How to Play tutorial will be saved between games but will revert back when you return to the normal mode or power off the game. Players can also control the gameplay sequences in the attract mode. As with the How to Play tutorial, those sequences will be saved between games but will not be saved if you return to the normal mode or power off the game.

Displayable Hitboxes

Holding the B button at the title screen displays a menu that allows the player to display hitboxes for
Special Ver. Title Screen
different objects:
  • SP = Player Hitbox
  • OP = Rosehip Hitbox
  • MS = Player Shots Hitbox (includes shots fired from Rosehips)
  • BM = Shield & Rose Cracker Hitbox
  • EN = Enemy Hitbox (includes bosses and destroyable background objects)
  • EM = Enemy Bullets Hitbox (does not include what the game considers to be destroyable bullets)
  • IT = Item Hitbox (includes Medals)

Any number of hitboxes can be enabled simultaneously. If the player reaches the ending, the pictures displayed will include the turned-on hitboxes!






Gallery

References

External Links