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  • When using MAME on an LCD the video is non-optimal at best. Games designed for low resoluti ...MAME settings need to be made in mame.ini, and then the rest utilises the MAME artwork system. Each game needs to be done individually.
    3 KB (450 words) - 16:55, 12 May 2010
  • #REDIRECT [[PCs, Consoles and MAME]]
    36 bytes (5 words) - 11:41, 13 November 2010
  • Information on setting up PCs, Consoles and MAME for use in an arcade cabinet. == MAME ==
    857 bytes (110 words) - 21:44, 7 December 2012
  • **Boxy Boy - One of the most simple, yet addictive, puzzle games MAME has to offer. (boxyboy.zip) **ESP Ra. De - Probably one of the best vertical shooters available on MAME. (esprade.zip)
    16 KB (2,562 words) - 14:56, 3 December 2013

Page text matches

  • Information on setting up PCs, Consoles and MAME for use in an arcade cabinet. == MAME ==
    857 bytes (110 words) - 21:44, 7 December 2012
  • #REDIRECT [[PCs, Consoles and MAME]]
    36 bytes (5 words) - 11:41, 13 November 2010
  • When using MAME on an LCD the video is non-optimal at best. Games designed for low resoluti ...MAME settings need to be made in mame.ini, and then the rest utilises the MAME artwork system. Each game needs to be done individually.
    3 KB (450 words) - 16:55, 12 May 2010
  • ...ing 2 pins, one of the data lines and the CE* line were affected. Used the MAME dump to program another ROM. Game had vertical lines through assorted graph ...red to erase and reprogram multiple EPROMs to use the version available in MAME.
    1 KB (231 words) - 00:39, 7 September 2012
  • Pulled the ROM and compared its checksum against the MAME database. ROM was good but the data line was held low. It connected to a Ko
    345 bytes (55 words) - 23:43, 6 September 2012
  • ...led up. Replaced them with 27C800 EPROMs programmed with the code from the MAME dumps. Reprogrammed E10-09 to convert the game from Japan region (Puzzle Bo
    415 bytes (67 words) - 00:54, 7 September 2012
  • ...olor="#EFEFEF" style="font-size:110%; border: 0px;" | '''PCs, Consoles and MAME''' | [[PCs and MAME|PCs, Consoles and MAME]] [[:Category:Console|Home Consoles]]
    3 KB (421 words) - 10:59, 5 June 2019
  • I dumped them all and they were all identical to the MAME romset v1.<br>
    732 bytes (121 words) - 08:05, 11 December 2021
  • ...tor should allow the sound through. About the EPROM bank for the CPU code, MAME came to the rescue by highlighting the need for only three chips instead of ...reason why they looked fine is very simple: all those are not sprites! As MAME shows when pressing F4 and navigating to the layer display, most of the ele
    4 KB (763 words) - 16:17, 19 February 2017
  • *[http://mamedev.org/source/src/mame/drivers/cave.c.html MAME | src/mame/drivers/cave.c]
    2 KB (305 words) - 04:41, 28 August 2012
  • So it was time to pull the V ROMs (4 of them) and compare them with the MAME romset.<br>
    744 bytes (128 words) - 01:53, 17 December 2021
  • Based on the mame driver, I found that the graphics for this plane come from 222a09.25l (K053 I reproduced the problem on mame by changing the way the pixels bits are fetched from this eprom.
    2 KB (300 words) - 00:50, 13 September 2012
  • ...Cabs was around. The purpose was to unify all components needed to play [[MAME]] emulated games on a standard [[JAMMA]] cabinet. The controls and I/Os all
    864 bytes (135 words) - 09:18, 14 September 2014
  • ...Attract-Mode] is a graphical front-end for command line emulators such as MAME, MESS and Nestopia. It hides the underlying operating system and is intende
    845 bytes (119 words) - 08:51, 1 May 2015
  • ...the top board and burn the file named bbusters-eeprom.bin included in the MAME romset on it.<br> According to MAME those sprites are stored in ROMs 11, 12, 13 and 14. They are located on the
    4 KB (713 words) - 03:25, 17 December 2021
  • ...tes opposite way to most rotateable cabs (Clockwise, or 90 degrees per the MAME standards), to suit Namco TATE games.
    930 bytes (120 words) - 01:39, 11 October 2023
  • The MAME .c driver showed the game would initialize the EEPROM as the first thing. C
    816 bytes (144 words) - 01:00, 7 September 2012
  • * [http://mamedev.org/source/src/mame/drivers/bublbobl.c.html MAME Driver]
    1 KB (144 words) - 22:21, 28 August 2012
  • ...n Storm''''' (known in Korea as 戰神 (전신, '''Jeon Sin'''), and mistakenly in MAME as '''Sen Jin''') is a vertical shoot 'em up developed by [[Afega]] and pub
    967 bytes (132 words) - 02:43, 31 August 2012
  • * [http://mamedev.org/source/src/mame/drivers/aleck64.c.html MAME Driver]
    1 KB (152 words) - 03:13, 7 August 2012
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