Cadillacs and Dinosaurs: Difference between revisions
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Latest revision as of 19:20, 15 January 2025
Cadillacs and Dinosaurs | |
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Promotional Flyer | |
Katakana | キャディラックス 恐竜新世紀 |
Developer | Capcom |
Publisher | Capcom |
Release date | April 1993 |
Genre | Beat 'em Up |
Control | 8-way Joystick, 2 Buttons |
Orientation | Horizontal |
Arcade hardware | CPS1 |
Display | 15KHz |
Cadillacs and Dinosaurs is a side-scrolling Beat 'em Up arcade game developed and published by Capcom in April 1993, on their CPS1 hardware.
Posters/Flyers/Labels
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Front
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Inside Door Left
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Inside Door Right
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4 Page Spread
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4 Page Spread
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4 Page Spread
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4 Page Spread
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Back
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Game Label
(Japanese Game label Courtesy of snakeimp @ Arcade Projects)
Hardware
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Front
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Rear
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Side
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Feet
Manuals
Debug Menu
Info courtesy of trap15 via tcrf.net (link below)
"To enable, hold Player 1 A, B, Coin, Up, and Right at the same time while the game boots. From here, the rest of the debug mode is controlled by the 3 on-board DIP switches."
DIP SWITCH A1-A3: Change the starting level. For example, if A1 and A3 are on, you will start on stage 6.
DIP SWITCH A6-A8: The game speed is divided by the value here times 4. That is, if A7 and A8 are on, the game runs at 1/24th speed. If the value is zero, the game runs at normal speed.
DIP SWITCH B4: If set, the player cannot be hit, effectively making the player invincible.
DIP SWITCH B5: Puts up a cross-hatch on the screen.
DIP SWITCH B6: Puts up some debugging numbers on the screen.
DIP SWITCH B7: Game always runs in "turbo" speed (as if holding a button during a cutscene).
DIP SWITCH B8: Turn on object debugging sprites.
DIP SWITCH C2: No objects will take damage, including the player and enemies.
DIP SWITCH C3: Player does ridiculous amounts of damage.
DIP SWITCH C6: Turns on autofire for the player's attack button.
References