Cadillacs and Dinosaurs
| Cadillacs and Dinosaurs | |
|---|---|
|
Promotional Flyer | |
| Katakana | キャディラックス 恐竜新世紀 |
| Developer | Capcom |
| Publisher | Capcom |
| Release date | April 1993 |
| Genre | Beat 'em Up |
| Control | 8-way Joystick, 2 Buttons |
| Orientation | Horizontal |
| Arcade hardware | CPS1 |
| Display | 15KHz |
Cadillacs and Dinosaurs is a side-scrolling Beat 'em Up arcade game developed and published by Capcom in April 1993, on their CPS1 hardware.
Posters/Flyers/Labels
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Front
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Inside Door Left
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Inside Door Right
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4 Page Spread
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4 Page Spread
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4 Page Spread
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4 Page Spread
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Back
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Game Label
(Japanese Game label Courtesy of snakeimp @ Arcade Projects)
Hardware
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Front
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Rear
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Side
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Feet
Repro CPS1.5 Feet
1. CAD design here, courtesy of ack @ Arcade Projects:
https://cad.onshape.com/documents/2f53def60cc1ba877f5432f6/w/680c8e3c29a1a80255b60dea/e/02db8cb154f339d10c935c40
Recommended product - A36/1008 Mild Steel (.074")
2. Very crude alternative, courtesy of wigsplitta:
- Purchase 1 x RK25648A10. A 1-metre long, L-shaped unequal angle aluminium profile measuring 35.5 mm × 19.5 mm.
- Cut into 28mm wide strips
- The shorter length of the 'L' shape is already the correct length for the foot that attaches to the mounting board/surface/cabinet. The longer length that attaches to the CPS1.5 shell is a little short, but there is a bit of leeway
- Using a 250mm x 30mm adjustable spanner, bend the longer length to create a 'S' shaped plate. Multiple attempts all resulted in a bend that is the correct depth when compared to an original bracket
- Drill a 9.5mm hole on the longer side that mounts onto the CPS1.5
- Drill a 4.5mm hole on the shorter side that mounts onto a wooden board/surface/cabinet
- Round off corners if desired
Manuals
Debug Menu
Info courtesy of trap15 via tcrf.net (link below)
"To enable, hold Player 1 A, B, Coin, Up, and Right at the same time while the game boots. From here, the rest of the debug mode is controlled by the 3 on-board DIP switches."
DIP SWITCH A1-A3: Change the starting level. For example, if A1 and A3 are on, you will start on stage 6.
DIP SWITCH A6-A8: The game speed is divided by the value here times 4. That is, if A7 and A8 are on, the game runs at 1/24th speed. If the value is zero, the game runs at normal speed.
DIP SWITCH B4: If set, the player cannot be hit, effectively making the player invincible.
DIP SWITCH B5: Puts up a cross-hatch on the screen.
DIP SWITCH B6: Puts up some debugging numbers on the screen.
DIP SWITCH B7: Game always runs in "turbo" speed (as if holding a button during a cutscene).
DIP SWITCH B8: Turn on object debugging sprites.
DIP SWITCH C2: No objects will take damage, including the player and enemies.
DIP SWITCH C3: Player does ridiculous amounts of damage.
DIP SWITCH C6: Turns on autofire for the player's attack button.
References