1943 Kai: Midway Kaisen
|1943 Kai: Midway Kaisen|
|Designer||Noritaka Funamizu, Dechikun|
|Release date||June 1988|
|Control||8-way Joystick, 2 buttons|
1943 Kai: Midway Kaisen is a vertical scrolling shooter arcade game released exclusively in Japan by Capcom in June 1988. It is the third game in the 19XX series, an update of 1943: The Battle Of Midway, released a year prior. The title of this game translates from Japanese as "1943 Modified - Midway Naval Battle".
Not a proper sequel per se, 1943 Kai is a Japan-only re-vamp of the original 1943 that keeps the same setup and gameplay, while making a few minor tweaks here and there for variety's sake.
A sturdy biplane replaces the staple P-38, the level count has been reduced from 16 to 10, and the weapon selection available from the 'Pow' icons has been increased to include the rare 'wingmen' option and a super-efficient 'laser' (a special weapon that could only be obtained via a hidden code in the foriginal 1943). Not just that, every weapon can now be individually powered-up by picking up the same icon twice - so word to the wise: go for two lasers and some wingmen immediately.
Well, some might say that it is almost exactly the same as its predecessor, yet 1943 Kai does have a slightly different flavour: it features an all-new soundtrack, and the overall rhythm of the game game has been increased. If anything, the core of the game is better - but then its kitsch biplanes, over-the-top weaponry and outrageous background colours (red sea?) give it a slightly tacky re-hashed feel, and make it loose the gritty pseudo-realism of the original.
The difficulty has been upped so that the game is even more unforgivably fierce... It's a quicker, tougher challenge - a souped-up remix specifically concocted for those who enjoyed the original.
Tips and Tricks
- Press and hold the commands listed below at the start of every round (before taking off from your aircraft carrier) to get a special bonus weapon.
|Round||Player 1||Player 2||Weapon|
|2||← + A + B||A + B||Laser|
|3||→ + A + B||↗ + A||3 Way|
|4||←||→ + B||3 Way|
|5||←||↘ + A||Shell|
|6||↙ + B||↖ + A||Laser|
|7||↓ + A + B||B||3 Way|
|8||↙ + B||↓ + A||Laser|
|9||↖ + B||↘ + A + B||Shell|
|10||↑ + A||↖||3 Way|
- Hint : If you see an icon shaped like a mountain, get it - it will give you the laser! (This bonus will not appear in every game, or at any particular level).
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on 11/01/1989.
Designers : Noritaka Funamizu (Poo), Dechikun
Producer : Yoshiki Okamoto (Kikaji O.)
Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata
Music & SFX : Yoshihiro Sakaguchi
Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1)
Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito
Programming : BLBON