Air Raid Repair Logs
Forum Thread: Air Raid PCB Repair
Ya can't beat a quick fix sometimes! This one was a 5 minute one from start to finish, an easy one if you have an oscilloscope, trickier if working only with a logic probe. Was over at Borderstacey's place on the weekend and left with a metric shitload of boards, some loaners for troubleshooting boards I have on my to fix pile, some I had bought and some he asked me to see if I could fix. One of the last sort was a Cross Shooter from Taito..
..probably an original due to the odd HUGE custom SIPs on it.
Simple fault was the board would boot and play but the sprites were corrupted.
Powered it up and went straight for the batch of TMM314APL SRAM chips (2114 type) on the upper board as a logical place to start, sprite RAM on boards of this vintage is often multiple small bit width chips like these.
The upper two in the set were being driven much harder than the others and seemed to be involved with sprite positioning as interrupting the address lines moved everything around the screen. The other 4 were the sprite data itself, and judging by the fault one of the data lines was putting out rubbish, 2114s are only 4 bit wide chips so they only have 4 data lines per chip, 3 of the 4 chips had healthy looking data lines...
Now it was possible that the fault was cured by my removing and reseating the chip, unlikely but possible, so I put the old chip back in to test, and the fault came back, so I binned it!
Repair Logs converted to wiki format by Brad from Aussie Arcade.